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We just released HaMeR, our latest work for Hand Mesh Recovery! We reconstruct hands in 3D from a single image with big improvements in accuracy and robustness. Code and models are available. Also colab and Hugging Face demo!

38,336 views • 2 years ago •via X (Twitter)

11 Comments

Carlos Barreto's profile picture
Carlos Barreto2 years ago

Looks like one more amazing work from you 👏

Georgia Gkioxari's profile picture
Georgia Gkioxari2 years ago

Haaaaaaands! 🫶👐

Georgios Pavlakos's profile picture
Georgios Pavlakos2 years ago

Yeees! Actually, instead of emojis, I will be using 3D hands now!

Carlos Barreto's profile picture
Carlos Barreto2 years ago

This is so popular that the link to download the model is disabled temporarily 😅

John Mierzwa 🏞's profile picture
John Mierzwa 🏞2 years ago

This looks amazing, great work!

Akshay Mundra's profile picture
Akshay Mundra2 years ago

I'm curious about the run time of the method. Can it be used for real time applications?

Georgios Pavlakos's profile picture
Georgios Pavlakos2 years ago

A single forward pass of the HaMeR network given a crop of a hand requires ~32ms on an RTX 3090.

INIYSA's profile picture
INIYSA2 years ago

This is crazy good

AI Bites | YouTube Channel's profile picture
AI Bites | YouTube Channel2 years ago

Yes this is awesome. Just featured your work on our account yesterday 🙂

Andrzej Białecki's profile picture
Andrzej Białecki2 years ago

Just a question is it possible then to extract that 3D model of a calibrated hand as a rig? And is it then possible to provide it with a single measurement to get precise hand size?

Georgios Pavlakos's profile picture
Georgios Pavlakos2 years ago

Our method actually predicts model parameters for the MANO hand parametric model, so you have access to the joint angles, not just the mesh surface. If you have some metric measurement, you can rescale the output accordingly.

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