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Our new work PSHuman reconstructs a detailed 3D human mesh from a single-view image in ~1min. Codes have already been released! Welcome to try it! Project page: Codes: Paper:

53,252 görüntüleme • 1 yıl önce •via X (Twitter)

10 Yorum

Yuan Liu profil fotoğrafı
Yuan Liu1 yıl önce

The key idea is to adopt the multiview diffusion to generate novel-view images and normal maps. Then, we apply inverse rendering techniques to reconstruct the textured human meshes. We improve face reconstruction with a global-local denoising scheme.

jason rugolo profil fotoğrafı
jason rugolo1 yıl önce

incredible work

Roman profil fotoğrafı
Roman1 yıl önce

Great! I tried to replicate my wife in blender modifying a human model, now i suppose i'd just have to take a pic of her in A-pose, use PSHuman then add bones/rig in blender? 😃

Ulysse Mizrahi profil fotoğrafı
Ulysse Mizrahi1 yıl önce

What's the novelty compared to any image to mesh techniques which exist today? Also I'm seeing a bunch of seam artifacts on the textures

Yuan Liu profil fotoğrafı
Yuan Liu1 yıl önce

We add SMPL skeletons to guide the diffusion process, generate 6 novel-view images, and improve the face regions with a new denoiser. The multiview-to-mesh reconstruction follows Unique3D but initializes from SMPL.

Turbotardo profil fotoğrafı
Turbotardo1 yıl önce

Now do that for cats please

Hector profil fotoğrafı
Hector1 yıl önce

can this be ported to say fbx format? say unreal engine's metahuman face and body?

Yuan Liu profil fotoğrafı
Yuan Liu1 yıl önce

We are not so familiar with UE and probably cannot support it. This may not be directly applicable to Game development, which still requires additional efforts in remeshing, animation, etc.😊

Synthical profil fotoğrafı
Synthical1 yıl önce

Dark mode for this paper 🌚

XJournalK profil fotoğrafı
XJournalK1 yıl önce

Anywhere a user can try?

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