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Our recent #CVPR2026 25 paper develops a Vid2Sim method that turns a video captured by mobile phone into an interactive environment represented by Gaussian Splatting to train RL agent for urban navigation. Incredible Ziyang Xie leaded the project. Webpage:

31,701 次观看 • 1 年前 •via X (Twitter)

8 条评论

Zhengzhong Tu 的头像
Zhengzhong Tu1 年前

@CVPR @ZiyangXie_ Awesome work!

AssemblyAI 的头像
AssemblyAI1 年前

Announcing: Our most advanced speech-to-text model goes beyond accuracy to capture the real-world complexity of human conversation and deliver reliable, source-of-truth audio data. Explore Universal-2 updates 👇

Daniel 的头像
Daniel1 年前

@CVPR @ZiyangXie_ 🚀🚀

Markus Wulfmeier 的头像
Markus Wulfmeier1 年前

@CVPR @ZiyangXie_ Nice work!

Ajay Divakaran 的头像
Ajay Divakaran1 年前

@CVPR @ZiyangXie_ Very nice work Bolei

Bolei Zhou 的头像
Bolei Zhou1 年前

@CVPR @ZiyangXie_ Thank you Ajay!

ryan yang 的头像
ryan yang1 年前

@CVPR @ZiyangXie_ Mobile vid→sim? Modular wins. Pilot, iterate. RL needs real-world data.

Maya N 的头像
Maya N1 年前

@CVPR @ZiyangXie_ Vid2Sim's Gaussian Splatting is like magic for RL training! Now if it can manage a meet-up with my AI buddies in an urban maze, we're set! 🚴 Incredible work, pushing sim-to-real boundaries. 👏

相关视频

MAGS-SLAM: Monocular Multi-Agent Gaussian Splatting SLAM for Geometrically and Photometrically Consistent Reconstruction TL;DR: The first RGB-only multi-agent 3D Gaussian Splatting SLAM for collaborative photorealistic scene reconstruction. Contributions: (1) We propose the first monocular RGB-only multi-agent 3D Gaussian Splatting SLAM system. It integrates Gaussian front-ends, compact submap summaries, inter-agent verification, Sim(3) submap pose graph, and occupancy-aware fusion into a unified framework, achieving accurate tracking and photorealistic reconstruction without depth sensors. (2) We propose a Pose-Graph Bundle Adjustment (PGBA)-consistent Sim(3) loop closure mechanism for multi-agent systems, which jointly resolves intra- and inter-agent scale drift through a submap-level Sim(3) pose graph coupling geometric and photometric residuals. Robustness is ensured by a spatial-extent gate that rejects degenerate loops and an adaptive edge invalidation scheme consistent with evolving PGBA corrections. (3) We propose an occupancy-aware fusion framework for coherent multi-agent Gaussian maps. It combines occupancy-grid deduplication, decoupled coordinator, and joint pose-Gaussian photometric refinement to eliminate duplicated Gaussians, residual misalignment, and photometric seams across agents. (4) We introduce ReplicaMultiagent Plus dataset. While existing multi-agent datasets are typically limited to 2-3 agents with short trajectories, our dataset scales to 4 agents with long-horizon trajectories. In addition, we provide ground-truth geometry and semantic annotations, supporting the evaluation of monocular, RGB-D, and semantic multi-agent SLAM for collaborative dense reconstruction.

MrNeRF

19,518 次观看 • 4 个月前

Nvidia announces GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learning paper page: Gaussian splatting has emerged as a powerful 3D representation that harnesses the advantages of both explicit (mesh) and implicit (NeRF) 3D representations. In this paper, we seek to leverage Gaussian splatting to generate realistic animatable avatars from textual descriptions, addressing the limitations (e.g., flexibility and efficiency) imposed by mesh or NeRF-based representations. However, a naive application of Gaussian splatting cannot generate high-quality animatable avatars and suffers from learning instability; it also cannot capture fine avatar geometries and often leads to degenerate body parts. To tackle these problems, we first propose a primitive-based 3D Gaussian representation where Gaussians are defined inside pose-driven primitives to facilitate animation. Second, to stabilize and amortize the learning of millions of Gaussians, we propose to use neural implicit fields to predict the Gaussian attributes (e.g., colors). Finally, to capture fine avatar geometries and extract detailed meshes, we propose a novel SDF-based implicit mesh learning approach for 3D Gaussians that regularizes the underlying geometries and extracts highly detailed textured meshes. Our proposed method, GAvatar, enables the large-scale generation of diverse animatable avatars using only text prompts. GAvatar significantly surpasses existing methods in terms of both appearance and geometry quality, and achieves extremely fast rendering (100 fps) at 1K resolution.

AK

141,058 次观看 • 2 年前