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Overall I'm really enjoying Hollow Knight: Silksong. It's definitely challenging but I'm completely hooked. + Boss fights + Good soundtrack + Exploration is amazing, tons of secrets + Love the Crests, each one completely changes your moveset and build + Combat feels great + Peak Metroidvania level design +...

280,776 просмотров • 11 месяцев назад •via X (Twitter)

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I played the Mortal Shell 2 beta yesterday and had a great time. • Combat - especially parrying - feels fluid and satisfying. With no stamina bar, fights feel much faster than a lot of similar games. • Enemies hit hard and attack aggressively, so unless you nail your parries and interrupts, combat still feels challenging. • Enemy variety is promising so far, with some enemies even having their own unique riposte animations. • Different shells, weapons and tarstones seem like they’ll offer plenty of build variety and let you shape your own combat style as the game progresses. • It looks beautiful. The gloomy, melancholic aesthetic paired with the environmental audio creates a great sense of atmosphere. • Voice acting has been great so far, the story has me interested, and I’ve enjoyed stopping to read the lore scattered throughout the world already. • Exploration and mini-boss encounters can feel a little quiet without music. That said, parts of the soundtrack it does show are strong - especially during the Tar Golem fight and the opening title card - it complements the game’s dark, melancholic aesthetic really well. • On Xbox Series X (Performance Mode), I noticed some framerate drops during boss fights and larger encounters, but they resolved quickly and I didn’t experience any crashes. • I also ran into a bug meaning enemies failed to load with one trial that persisted after reloading. It is a beta though, so some things like this are expected. I'm looking forward to playing the full game when it releases 🕺🏻✨

Carly 🌼

15,318 просмотров • 23 дней назад

First impressions of Lost Soul Aside. Personally I'm really enjoying the combat. As you unlock more skills and abilities, the combos really start to open up and it's fun to just go into Training Mode and see what you can come up with. Boss fights are a standout with a surprising amount of them in the opening hours. Almost feels like a boss rush at times, which is fine because those are probably the best part. Good visuals in Pro Performance mode with a heavy reliance on particle effects. Personally I like it and it hasn't really gotten in the way of visibility. My BIGGEST complaint so far is the movement. The double jump, and by extension the platforming, just don't feel very good. The momentum carries over a little too much which can cause you to fall over the edge by mistake. The jump just feels clunky and the movement in general could use some work. Thankfully most of the platforming stuff is optional. I would also love to see an auto-sprint option for combat. The game is mostly linear with some optional side objectives, puzzles, and collectibles thrown in. Most of these will net you experience and skill points, but there are also weapon accessories and crafting materials. Still a bit too early to make a judgement on the story, but so far it's fine. I've tried both the English and Chinese voiceover and am sticking with English. There are some occasional frame dips when you enter new areas but nothing that's gotten in the way of combat. So far I'd rate it about an 8/10 and am excited to continue playing. If you're here for hack-and-slash gameplay you'll most likely have a great time! #LostSoulAside #PS5 #PS5Pro

KAMI

25,039 просмотров • 1 год назад

First Impression About Neverness To Everness CBT This will be a long or short one and I mostly have plenty of good to say about the game so far and some bad. First I want to get out the way: Graphics In short, we already know its good! But this is definitely playing some part on performance on my end and it wasn't entirely bad experience at all just some fps drops here and there but its playable and 90% of time it was smooth so the performance issues is a easy fix (apart from some I've seen have already started having crash issues so it'll be different for all of us depending on your specs) I'm well in range of the specs so if I'm having some small issues that mean whoever has worse specs will have it worse. Performance/Optimizing the game etc is not something that should be ignored anyway and most of the time developers of recent time feel like they don't care about improving it, I hope NTE by release or during the test will fix the issues by then (crash problems etc + its day one of the test anyway) Second: Combat Just like wuthering waves, the games combat is fun (I still think it can benefit more on having more effects/impact frames etc to really nail the combat experience...) I know people have compared some characters to WuWa characters as "plagirism" but most part alot of characters in the game have their own charm and uniqueness to the combat The boss enemies also may have some unpredictable patterns and can put alot of pressure or aggression on you but isn't exactly too hard thankfully! But its still great because I like how fast pace and intense the fightings are when your in the boss fights Common enemies don't have much going on for them. Third: Story Unlike Genshin and Wuthering Waves the story for NTE or Neverness to Everness is actually more "Human" one of my viewers described it as and I actually agree, I'm not saying WuWa nor Genshin storytelling is bad but the way NTE tells its story is more morden and you can easily be engaged with it and understand everything clearly! The story is also pretty goofy and just like zenless they have great animations and (VERY) expressive with their animations which makes for great overall experience and I prefer this storytelling the most out of other games. (this is a personal preference) The gacha system is some sort of board game but the game gacha is F2P friendly?(For now for what I've seen) and there's no 50/50.. I was also almost able to max out alot of characters that aren't S rank in almost a day too Thats all so far, I'm still experiencing more as I go but this sums up my 5 hours so far into the game on stream and would love to see y'all in the next stream tomorrow. After I reach 50 hours or more I will do a video in conclusion about the game and what more I would love to see. TDLR: The game is good/great don't worry, just some small stuff that can make it better or some stuff that need fixing (despite the combat plagirism drama that was going on)

Aruzien

55,067 просмотров • 1 год назад

My spoiler free thoughts on Saros so far: I’m definitely finishing this way faster than Returnal. I’m almost at 10 hours now, and if tomorrow goes well, I might actually wrap it up. The game is clearly more approachable, especially if you already understand this style of gameplay. That doesn’t mean it’s “easy”. There’s still plenty of challenge, and the boss fights and the whole gameplay loop have been really good so far. It’s just not the same level of punishment as Returnal, where one death could wipe basically everything and make a whole run feel wasted if you didn’t beat the biome boss. The game looks incredible, and the haptic feedback is on point again. Housemarque really knows how to get the most out of the DualSense and make every action feel great. The atmosphere also deserves a mention. The way the environments, sound design, and pacing come together makes every area feel alive. It’s not just pretty visuals, it’s the whole vibe of the world pulling you in. I’ll admit I would’ve loved the difficulty to match Returnal, but I get why they toned it down. A huge percentage of players didn’t even beat the first boss in Returnal, and Saros gives you ways to adjust the experience. You can push it harder or make it more forgiving depending on how you want to play. It’s also the type of game where the quality genuinely matches the price. You can feel the production value everywhere. And without going into spoilers, the story has my attention. It’s not something spectacular, but it’s engaging enough that I actually care about what’s happening, which rarely happens for me in games. I’m genuinely glad I picked it up. I had a great time today and didn’t even notice the hours passing. If you were interested in Returnal but bounced off the difficulty, or you always wanted to finish it but couldn’t, Saros is absolutely worth trying. The boss fights and the gameplay so far have been really good.

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20,019 просмотров • 4 месяцев назад