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Painting vertex colours and scattering physics objects to add some wabisabi-ness to this river scene. #madewithunity #gamedev #indiedev #空想家

34,270 views • 1 year ago •via X (Twitter)

7 Comments

Nick Carver's profile picture
Nick Carver1 year ago

A couple of screenshots #madewithunity #gamedev #indiedev #空想家

Page to Pixel Publishing's profile picture
Page to Pixel Publishing2 years ago

The Art of Flight is a homage to 80s/90s arcade action shmups with a fresh twist on the genre. Pilot multiple ships at the same time to take on oncoming waves of enemies in this fast paced space shooter. Wishlist on Steam today!

Friedemann 🏠 making SUMMERHOUSE's profile picture
Friedemann 🏠 making SUMMERHOUSE1 year ago

So pretty! 💛 How do you store so much texture detail in vertex colors? Is the wall super high poly?

Nick Carver's profile picture
Nick Carver1 year ago

Thanks! At LOD 0 a 5x5m section is 200 tris, but it could probably be lower and still look decent? Each of the textures for the channels have alpha blending to give more organic-ness too.

0.5Ace's profile picture
0.5Ace1 year ago

Oh Nick! This is so beautiful, exactly the kind of style I am trying to learn to do. Thank you for the inspiration!

microCosmik 451's profile picture
microCosmik 4511 year ago

Beautiful!

Ari from Nowhere || Commissions Open's profile picture
Ari from Nowhere || Commissions Open1 year ago

Looks gorgeous ❤️ but twitter compression does not like it 💀

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