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Paper Alert🚨 🤔What if 🦴rigging and 🎬animation could be generated together? Introducing ACT(SIGGRAPH 2026) — a unified framework for rigging, skinning, and animating 3D 「with any given skeletion topologies」 Soon available at Details👇

28,905 次观看 • 25 天前 •via X (Twitter)

11 条评论

Hyper3D by Deemos 的头像
Hyper3D by Deemos25 天前

(1/5) Most existing pipelines handle rigging, skinning, and animation as separate steps. ACT treats them as complementary views of one process: shape → skeleton → deformation → motion A vision-language model provides semantic topology priors, while a diffusion transformer models skeletal structure and temporal motion in a shared latent space.

Hyper3D by Deemos 的头像
Hyper3D by Deemos25 天前

(2/5) Can one model rig characters with arbitrary topologies? ACT performs zero-shot rigging across humanoids, quadrupeds, mechanical objects, and arthropods. Compared with existing methods, ACT generates cleaner, more connected, and more semantically accurate skeletons.

Hyper3D by Deemos 的头像
Hyper3D by Deemos25 天前

(3/5) Rigging is not finished when the first skeleton is generated. With ACT, users can edit the skeletal topology with semantic instructions: “Add hair bones.” “Add skirt bones.” ACT then predicts the new joint locations and corresponding skinning weights. The same framework can also adapt a given skeleton template to characters with different body shapes.

Hyper3D by Deemos 的头像
Hyper3D by Deemos25 天前

(4/5) Once the character has a rig, describe the motion. “A snake was wriggling along with its head raised.” “A Tyrannosaurus rex walks forward and opens its mouth.” ACT generates topology-aware motion for very different characters.

Hyper3D by Deemos 的头像
Hyper3D by Deemos25 天前

(5/5) ACT can generate: • skeleton • skinning • text-driven motion Rigging and motion are generated together as one unified process. 📄:

siddharth ahuja 的头像
siddharth ahuja25 天前

Whoa that’s so cool

Rahul Ghosh 的头像
Rahul Ghosh25 天前

damn

Amelia | AI & Tech 的头像
Amelia | AI & Tech24 天前

Unified rigging and animation with any skeleton topology is gamechanging

vladi 的头像
vladi25 天前

bro is headless 😭

Krex 的头像
Krex25 天前

soon when?

Elara AI 的头像
Elara AI24 天前

Unified rigging skinning and animation with any skeleton topology is huge

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