正在加载视频...

视频加载失败

Patch 12.00 // Tejo Changes // #VALORANT • Special Delivery • Concuss duration decreased from 4 seconds >>> 2.5 seconds • Added damage on the explosion • Maximum damage of 35 at center, with minimum damage of 20 • Stealth Drone • Reveal type has been changed from Snapshot...

336,846 次观看 • 9 个月前 •via X (Twitter)

20 条评论

shit head 的头像
shit head9 个月前

nerfing a dead agent, chamber 2.0

Poue 的头像
Poue9 个月前

I think they should either revert the radius distance to 30 or make the reveal last a little longer, because although the full reveal is nice there's not a lot of situation where it would really matter that much compared to the higher reveal distance

RRQ Dhikerz😱 的头像
RRQ Dhikerz😱9 个月前

stealth drone is nice,personally i prefer him this way although the range does reduced quite a lot but idk how to feel about the special delivery i mean there is some scenario but most of the times i think people would rather the longer concuss than shorter concuss with damage

ki 的头像
ki9 个月前

Riot really looked at Tejo and said you’re doing too much and then tweaked everything just to humble him

eventos é lula13 ⭐️ 的头像
eventos é lula13 ⭐️9 个月前

Tira logo então, dois nerfs seguidos sendo que ninguém usa mais ele

gem 的头像
gem9 个月前

a slight buff. addition i need is a signature recharge. same as Skye, initiator without a signature recharge feels so wrong. reduce it to one charge is fine.

Beniitoon 的头像
Beniitoon9 个月前

@Vio667_

mab rewind 的头像
mab rewind9 个月前

alooooou @kiwidesuco @blow_jobson

Kosmita Zawodowiec 的头像
Kosmita Zawodowiec9 个月前

@mimblu1

Drizz 的头像
Drizz9 个月前

Thats a good scan.

Kyuubi 的头像
Kyuubi9 个月前

These changes are so ass😭. As a tejo main and trying to avoid bias, the stun does a whole lot more with longer concuss time as opposed to short with horribly small damage. The drone range was also everything with it because tejo is already a horrible info agent, reveal means nun

givemewins 的头像
givemewins9 个月前

i have been begging to fix vgac but they release a tejo update when tf will these novaxware cheaters stop enjoying the game

ri1ey 的头像
ri1ey9 个月前

this is fire

mario 的头像
mario9 个月前

This is COOL!

waveb🆒 的头像
waveb🆒9 个月前

my GOAT

Dandy n_n 的头像
Dandy n_n9 个月前

nerf mas com um toque de classe

闪光飞鱼 的头像
闪光飞鱼9 个月前

His weakening is too cruel. Fortunately, he is not in my hero pool.

Stefan Hans 的头像
Stefan Hans9 个月前

The drone now its so good but the reveal range got cut in halve so maybe viable in some compact spaces

Touch 的头像
Touch9 个月前

Matou o boneco KKKKKKKKKKK

LittleRed 的头像
LittleRed9 个月前

@Pirox_Riwwe

相关视频

Full #Overwatch2 Sombra Rework Patch Notes & Breakdown 👾 Machine Pistol: → Damage increased from 7.5 to 8. → Minimum Spread reduced from 0.5 to 0. → Number of shots until max spread has been increased from 3 to 6 shots. → Reload time reduced from 1.4 seconds to 1.2 seconds. Hack: → Cast time reduced from 0.75 seconds to 0.65 seconds. → Now cancels Stealth when hacking an enemy hero. → Cooldown increased from 4 to 6 seconds. → Hack has a reduced cooldown of 3 seconds if Hack is interrupted or if a non-hero enemy is hacked. → The "Hacked" warning text will now only appear while you are silenced and not for the remainder duration of the hack debuff. Stealth: → Ability reworked to be a passive. Sombra automatically becomes invisible after 3.5 seconds while not shooting, using a damaging ability, or receiving damage. → Stealth movement speed bonus reduced from 60% to 45%. → Fade Out duration into Stealth reduced from 0.375 seconds to 0.25 seconds. → Fade In duration from Stealth reduced from 0.5 seconds to 0.375 seconds. →Updated the UI messaging to the Sombra player when hacking Health Packs to "Revealed" instead of "Detected". Now the message "Detected" is only used when an enemy player is in the detection radius. Virus: → This is a new ability assigned to Ability 1 by default. → Fire a projectile that damages an enemy over time. Damage is dealt faster on Hacked enemies. → Impact Damage: 10 (20 on hacked target). → Damage over time: 100 over 4 seconds (100 over 2 seconds on hacked target). Translocator: → Can no longer be manually activated. Translocator will now automatically teleport Sombra after 0.25 seconds from being thrown or when impacting the environment. → Reduces the Stealth passive cooldown after teleporting. → Projectile speed increased from 25 to 72. → Cooldown reduced from 6 seconds to 5 seconds. → Cooldown now begins after Sombra teleports to the location of the Transponder. → Projectile launch initial vertical offset removed. EMP: → Ultimate charge cost increased by 15%. → Health percent damage decreased from 40% to 30% Opportunist: → Removed.

Overwatch Cavalry

1,585,779 次观看 • 3 年前

Patch 12.09 // Shotgun Changes // #VALORANT • All shotguns are now less accurate when moving • Run, walk, crouch-walk, and jump accuracy has been standardized across all shotguns • Crouching now provides a 15% accuracy multiplier for shotguns, matching rifles • Bucky: crouch accuracy modifier increased from 10 >>> 15% • Judge/Shorty: crouch accuracy modifier decreased from 25 >>> 15% • Shotguns are now much less accurate while using ropes • Your shotgun spread will increase significantly when you're on a rope, especially if you're moving: • Standing still: Accuracy reduced (spread increased from 0.075 >>> 0.75) • Walking: Accuracy reduced (spread increased from 0.09 >>> 1.5) • Running: Accuracy reduced (spread increased from 0.1 >>> 3.0) Bucky: • Bucky pellet damage in the 0-8m range decreased • Head 40 >>> 34 • Body 20 >>> 17 • Legs 17 >>> 14 • Minimum spread increased from 2.6 >>> 3.0 • Walking spread increased from 0.075 >>> 1 • Running spread increased from .1 >>> 2 • Crouch-walk spread increased from .05 >>> .5 • Jump spread increased from 1.25 >>> 4 Judge: • Minimum spread increased from 2.25 >>> 2.5 • Note: this will only apply to PC for now- this spread change will apply to console in Patch 12.11 • Walking spread increased from .075 >>> 1 • Running spread increased from 0.75 >>> 2 • Crouch-walk spread increased from .05 >>> .5 • Jump spread increased from 2.25 >>> 4 Shorty: • Fire rate decreased from 3.33 >>> 3.0 • Walking spread increased from .075 >>> 1 • Running spread increased from 0.1 >>> 2 • Crouch-walk spread increased from .05 >>> .5 • Jump spread increased from 1.25 >>> 4

VALORANT Leaks & News

319,653 次观看 • 5 个月前