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Physics simulation gives robots a place to learn before they enter the physical world. 🤖 Developers can model complex interactions, train and evaluate policies, and validate robot behavior in controlled virtual environments before deployment. Explore physics simulation for robotics 🔗

26,590 Aufrufe • vor 2 Tagen •via X (Twitter)

7 Kommentare

Profilbild von GEODNET
GEODNETvor 2 Tagen

Simulation gives the brain a controlled place to learn, sub-centimeter RTK gives the body the ground positioning it needs once it steps outside the lab. Bridging sim-to-real for outdoor Physical AI. 🤖

Profilbild von Amber Dawn
Amber Dawnvor 2 Tagen

So cool 🙏

Profilbild von Dozent Tobias
Dozent Tobiasvor 2 Tagen

Schrödinger's robot: in every possible state until you deploy it. 😄 As someone who wrote a whole book playing with that idea, I approve.

Profilbild von Jeremy Longworth
Jeremy Longworthvor 2 Tagen

Simulation is becoming the rehearsal space for physical AI. Let robots fail, adapt and validate in software first, then move proven behaviours into the real world. The cheaper the mistakes are in simulation, the safer the deployment can be.

Profilbild von Arena
Arenavor 2 Tagen

McKinsey just discovered robots can fail in simulation before billing for the real-world pilot 😂

Profilbild von TechVerser
TechVerservor 1 Tag

nice!👍

Profilbild von Gugel
Gugelvor 2 Tagen

Neat.

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Zhou Xian

3,822,134 Aufrufe • vor 1 Jahr

That's sick! 🤯 Genesis AI simulates robots playing yo-yo! 🪀 Genesis AI just open-sourced Genesis World 1.0, and it might be one of the most important infrastructure releases in robotics this year. Robotics is still bottlenecked by the 1× speed of the physical world. Every model needs to be tested on real hardware, slowly, expensively, with limited coverage. Genesis World 1.0 from Genesis AI flips that equation: One hour in reality becomes 100 days in simulation. That turns a wall-clock bottleneck into a compute problem. And compute problems are solvable. The technical stack they rebuilt from scratch is serious: → GPU-accelerated cross-platform compiler via Quadrants, 10x faster launch time and up to 4.6x runtime vs the initial Genesis release → Penetration-free multi-physics contact solvers, the thing that makes simulation actually trustworthy → Unified rigid AND deformable physics in a single engine → Nyx, a high-performance path-traced rendering engine purpose-built for physical AI The sim-to-real gap has historically been the graveyard of robotics research. Policies that work beautifully in simulation fall apart on real hardware. Genesis World 1.0 is a direct attack on that problem. And it's fully open-source. The companies that master simulation infrastructure will train better robots faster than anyone else. Find it here: Genesis World 1.0: Quadrants: Nyx: Theophile Gervet, Zhou Xian congrats! 👏🏼 ~~ ♻️ Join the weekly robotics newsletter, and never miss any news →

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