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That's sick! 🤯 Genesis AI simulates robots playing yo-yo! 🪀 Genesis AI just open-sourced Genesis World 1.0, and it might be one of the most important infrastructure releases in robotics this year. Robotics is still bottlenecked by the 1× speed of the physical world. Every model needs to be...

36,767 views • 2 months ago •via X (Twitter)

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We are back again :) After three weeks of quiet building. Introducing Genesis World 1.0, our latest simulation platform, the second release in our full-stack suite. Open-sourced. Robotics is still bottlenecked by the 1× speed of the physical world. Every model, checkpoint, and data recipe eventually needs to be tested on physical hardware, slowly, expensively, and with limited coverage. One hour in reality can become 100 days in simulation. That is how robotics model iteration moves from a wall-clock bottleneck to a compute problem. To make this work, simulation has to be both fast and trustworthy. Over the past year, we rebuilt the entire stack: a GPU-accelerated cross-platform compiler, penetration-free multi-physics contact solvers, unified rigid and deformable physics, and a photo-realistic renderer purpose-built for physical AI applications. We built Nyx, a high-performance path-traced rendering engine for robotics application. Genesis World 1.0 achieves near realtime performance with our latest development for penetration-free IPC solver, supporting various types of deformables beyond rigid bodies. It supports contact-rich, dexterous manipulation simulation across different embodiments: unitree, sharpa, wuji, genesis hand and various types of grippers. Under the hood is Quadrants, our effort in pushing forward cross-platform GPU-accelerated computation. Quadrants started as a fork of Taichi, and we rebuilt most of the critical parts for optimizing simulation workloads, giving 10x faster launch time and up to 4.6x runtime performance compared to the initial Genesis release. Together, they bring us to an unprecedentedly low sim-to-real gap, enabling zero-shot real-to-sim model evaluation and much faster iteration of GENE. All available today. Genesis World 1.0: Quadrants: Nyx:

Genesis AI

311,069 views • 2 months ago

Robotics has a massive, silent bottleneck. It isn’t just data collection—it’s the brutal 1x speed of the physical world. Genesis AI Genesis AI just unveiled Genesis World 1.0, and they are attempting to turn the notorious Sim2Real gap into a pure compute problem. Evaluating a robotics foundation model across edge cases usually means hundreds of hours of physical lab testing. With Genesis World 1.0, what traditionally takes nearly a week of continuous, real-world operation is being compressed into 30 minutes in simulation. What makes this different from just dropping a robot model into an off-the-shelf game engine? 1️⃣ Nyx Renderer: A custom, real-time path-traced engine rendering noise-free 1080p frames in under 4ms. Game engines use rasterization tricks that confuse AI; Nyx uses physically accurate multi-bounce lighting so the model's "eyes" see exactly what real sensors see. 2️⃣ Quadrants Compiler: A custom Python-to-GPU compiler to run heavily parallelized multi-physics simulations (rigid bodies, fluids, deformables) natively across architectures. 3️⃣ Evaluation First: They aren't rushing to train on synthetic data. They are using this purely for closed-loop evaluation to perfect the physics first, currently claiming an impressive 89% correlation with real-world hardware tests. If the industry can accurately evaluate models in simulation without the physical world bottleneck, humanoid development stops moving at wall-clock time and starts scaling with compute.

Humanoids daily

17,240 views • 2 months ago

Everything you love about generative models — now powered by real physics! Announcing the Genesis project — after a 24-month large-scale research collaboration involving over 20 research labs — a generative physics engine able to generate 4D dynamical worlds powered by a physics simulation platform designed for general-purpose robotics and physical AI applications. Genesis's physics engine is developed in pure Python, while being 10-80x faster than existing GPU-accelerated stacks like Isaac Gym and MJX. It delivers a simulation speed ~430,000 faster than in real-time, and takes only 26 seconds to train a robotic locomotion policy transferrable to the real world on a single RTX4090 (see tutorial: The Genesis physics engine and simulation platform is fully open source at We'll gradually roll out access to our generative framework in the near future. Genesis implements a unified simulation framework all from scratch, integrating a wide spectrum of state-of-the-art physics solvers, allowing simulation of the whole physical world in a virtual realm with the highest realism. We aim to build a universal data engine that leverages an upper-level generative framework to autonomously create physical worlds, together with various modes of data, including environments, camera motions, robotic task proposals, reward functions, robot policies, character motions, fully interactive 3D scenes, open-world articulated assets, and more, aiming towards fully automated data generation for robotics, physical AI and other applications. Open Source Code: Project webpage: Documentation: 1/n

Zhou Xian

3,818,254 views • 1 year ago

OCM Genesis is the collection of many firsts. Genesis owners will be able to upgrade this month ⚡️ Back in February, Genesis was the first 10K images of a collection inscribed on Bitcoin. The generative art was inscribed in inscription #20219, paying homage to the year (2021) and month (9) we launched Genesis on Ethereum, September 2021. Then, in March, we inscribed another 10k generative art collection on Bitcoin. This collection was kept secret and set aside exclusively for Genesis owners. When you upgrade your OCM Genesis, you will own a piece from this generative art collection that uses the DNA of your Genesis. Both of these extraordinary inscriptions are linked together forever onchain in the first 10k collection on Block 9. Genesis pioneered the parent-child collection provenance feature of the Ordinals Protocol. It is the first 10K collection to use this onchain provenance on Bitcoin. Genesis is also the first 10K collection inscribed on Block 9 sats, the oldest sats in circulation. Block 9 sats are the ideal canvas for high-end works on Bitcoin and our Genesis owners will own some of the best Block 9 real estate on Bitcoin. Sat numbers are very important and Genesis has a special range, one of the lowest and earliest ranges of sequential Block 9 sats. Additionally, every Genesis on Bitcoin has a sat number that matches its Genesis ID, making it incredibly simple to locate and view your Genesis on Bitcoin. Genesis embodies the convergence of art, technology, and innovation, creating a masterful fusion of digital artistry with the blockchain as the canvas. Poetically engineered, collectors and onlookers alike can appreciate the timeless aesthetic of the OCM Genesis and its abstract art collection, both generated onchain through code. As more details are revealed, the story of the upgrade process and all it entails will come to be appreciated as art in itself. Inscribing multiple collections onto a targeted sequential block 9 sat is Bitcoin native art at its core, immortalized onchain for all to marvel. Genesis owners will be collectors of the most significant digital artifact on Bitcoin. If you're a collector of Ordinals, OCM Genesis is an essential addition to your collection. Own a piece of blockchain history and be a part of this exclusive community of digital artifact collectors. OCM Genesis is for the Pioneers, the Trend Setters, The First. !RISE

OnChainMonkey®

61,550 views • 2 years ago

Karol Hausman is the co-founder and CEO of Physical Intelligence, a robotics company building a general-purpose “AI brain for the physical world.” The company has raised more than $1 billion in funding to develop foundation models that allow robots to operate across many machines, environments, and tasks rather than being programmed for a single purpose. In our conversation, we explore: • The moment a lecture from Sergey Levine convinced him to abandon his PhD research direction and pivot fully to deep learning • The case for building a general “AI brain” for the physical world rather than a single specialized robot • The role of real-world data in training robots, the limits of simulation, and how deployment could create a powerful data flywheel • The unique challenges of physical intelligence and why robots must operate with far higher reliability than language models Thank you to the partners who make this possible - Brex: The intelligent finance platform: - Granola: The app that might actually make you love meetings: Timestamps (00:00) Intro (04:05) Karol’s early fascination with robots (18:21) Karol’s entry point to robotics and PhD program (25:49) Combining robotics with LLMs: The Taylor Swift demo (30:48) The 1970s SHRDLU AI experiment (39:40) How research shapes what Physical Intelligence builds (49:07) The return of reinforcement learning in robotics (1:00:00) NVIDIA’s simulation engines (1:07:31) Compensating for missing senses

Mario Gabriele 🦊

27,871 views • 4 months ago

🚨 BREAKING: ABB Robotics + NVIDIA close the sim-to-real gap with 99% accuracy! 👾 ABB Robotics is integrating NVIDIA Omniverse libraries into RobotStudio to deliver physical AI for industry, closing the gap from virtual training to real-world deployment with up to 99% accuracy. RobotStudio HyperReality, available second half of 2026, will fundamentally change how quickly manufacturers can scale production: reducing costs by up to 40%, accelerating time-to-market by 50%, and cutting setup and commissioning times by up to 80%. For decades, the deficit between simulation accuracy and real-world lighting, materials, and environments has limited manufacturers' ability to design advanced manufacturing processes in the virtual world. The only robot manufacturer with a virtual controller running the same firmware as the hardware, ensuring near-perfect correlation between simulation and real-world performance. The system uses physically accurate simulations and foundation models endlessly optimized with real-world data feedback. These models can train any number of ABB robots anywhere in the world with industrial-grade reliability. Foxconn is using RobotStudio HyperReality for consumer electronics assembly. Assembly robots are trained virtually using synthetic data to perfect multiple production processes across various scenarios, then moved to production lines with 99% accuracy. This eliminates physical training and tests, reducing setup times and costs. Workr is demonstrating AI-powered robotic systems at NVIDIA GTC 2026. Built on ABB technology, trained with synthetic data using NVIDIA Omniverse, deployed without operators needing programming knowledge . 🚨 I’ll be onsite in San Jose during GTC 2026, and will be showing all the cool stuff that ABB Robotics prepared this year! Can’t wait! 🫡 ~~ ♻️ Join the weekly robotics newsletter, and never miss any news →

Lukas Ziegler

22,482 views • 4 months ago

My conversation with Sergey Levine (Sergey Levine). Sergey is the co-founder of Physical Intelligence -- a company building foundation models that can control any robot to do any task in any environment. The company's thesis is that generality is more scalable than specialization, meaning that a model trained across many different robots and tasks will ultimately outperform any system built to do one thing well (eg, just wash dishes). Sergey is a researcher by background, but I think you will appreciate how practical and commercially grounded this conversation is. We discuss: - Why changing a diaper will be the last task a robot masters - The simulation v. real-world data debate - How multimodal LLMs give robots common sense - Moravec's Paradox + Robot Olympics - Why robots can do long-horizon tasks now - A realistic timeline for robots in our homes I should note that I am an investor in Physical Intelligence -- I made the investment because I believe it is one of the most important companies tackling the problem of robotics. Enjoy! Timestamps: 0:00 Intro 2:39 Defining Physical Intelligence 5:19 The Challenge of Building General Models 6:34 The Stakes and Future of General Purpose Robotics 8:15 Pros and Cons of Humanoid Robots 10:12 Historical Milestones in Robotics Research 15:31 Combining Generative AI and Deep RL 21:24 Moravec's Paradox 25:33 Kitchen Robots 29:30 Simulation vs. Real-World Data 30:48 The Robot Olympics 36:31 The Physiological Reality of Embodiment 38:56 Controversies in the Robotics Community 44:18 What Makes a Great Researcher 48:27 How Businesses Should Prepare for Robotics 54:09 Tracking Progress Through Research Papers 57:02 The Next Step: Mid-Level Reasoning 1:02:00 The Kindest Thing

Patrick OShaughnessy

133,833 views • 4 months ago