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#PidiMet #PidiMultiMeter Another mode of small multimeter successfully completed - Oscilloscope. Sampling rate up to 3Msps, 1 or 2-channel mode, 9 time base modes. Automatic signal synchronization using local integral steepness. Hold mode.

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Michael Myers is receiving a considerable change in next update! Replaced “Evil Within” with two modes that can be toggled with a button press: • STALKER Mode: 4.2m/s movement speed, Undetectable, and can stalk Survivors. • PURSUER Mode: 4.6m/s movement speed, 24m Terror Radius, increased vault speed, bonuses to lunge range, break speed, and stun recovery, and cannot stalk Survivors. Once the stalk meter is full, Evil Incarnate mode can be triggered at will, granting the following effects for a limited time (note: Survivors no longer become Exposed): • 4.6m/s movement speed, 40m Terror Radius and an increased vault speed. • Unlocks SLAUGHTERING STRIKE ability: • Hold the power button to charge this ability, reducing movement speed. • Press the attack button while charging to quickly lunge forward, adjusting your angle as you move. The length of the lunge depends on charge time. • If a Survivor enters the Killer’s attack range while lunging, they are knocked into the Dying State. • This ability can also be used to destroy pallets. • Unlocks the ability to grab and kill or perform a regular Mori on Survivors who would die the next time they are hooked. Adjusted some of the mechanics of stalking: • Removed the limited pool of stalk points per Survivor. • Reduced stalk range to 32m and removed distance modifier. • Moving while stalking has increased movement speed but incurs a reduced stalk rate. Reworked his add-ons.

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In 2007, I designed tools that let anyone draw on top of Google Maps. People could drop pins, draw lines and shapes, and layer their own meaning onto the world with "My Maps." But nearly 20 years later, one tiny design debate has stayed with me: how should people draw a shape? At the time, we had two options. 1. Draw mode: users click and drag to create. 2. Drop + edit: the app drops a default shape, then users resize + move it. I pushed hard for draw mode. People were tracing rivers and roads, so precision mattered. A default square dropped in the middle of Kansas wasn’t going to cut it. Decades later, this same debate is still playing out in modern tools: → Figma, Illustrator, Google Slides use draw mode → Canva, Keynote, PowerPoint use drop + edit While there clearly isn't consensus, some newer products are evolving beyond these patterns: → FigJam gracefully merges draw mode and drop + edit into one concept with its semi-transparent “ghost” objects. → Apple Photos on iPhone is a great context for drop + edit. The canvas is small and the mobile user inputs are limited. After decades of using digital drawing tools, I still bristle when a tool drops an unsolicited rectangle onto my screen. At best, it feels presumptuous. At worst, it feels lazy. When we built My Maps, we designed tools that invited users to create. We provided the means, but we let people lead. That same principle applies to every product today: understand who you’re building for and what they need, then design the simplest, most intuitive workflows — ones that let users lead. Because in the end, the best tools don’t assume what users want. They respond. Full breakdown in comments below.

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🚨UNIPHICS NEWS🚨: Light doesn’t slow down in glass — time does. And that explains every rainbow you’ve ever seen 🧨 For centuries, we’ve been taught that light slows down when it enters glass, water, or any transparent material, and that this slowing causes refraction and the splitting of colors in rainbows and prisms. The refractive index is treated as a material property, and photons are pictured as particles mysteriously changing speed inside matter. Uniphics offers a much cleaner and more fundamental picture. Light is a propagating spin-wave mode in the ξM-field. When this wave enters a material like glass, the material increases the local energy density. Because time flow is directly tied to energy density (t_flow = k / E_d), time flows more slowly inside the glass than in air. The spin-wave pattern of light therefore takes longer to advance through the region of slower time flow. This change in the rate of time progression across the boundary causes the wave to bend — exactly what we observe as refraction. Different wavelengths (colors) interact slightly differently with the energy-density environment, so they bend by different amounts, creating rainbows. Nothing actually slows down in the classical sense. The wave simply experiences a different rate of time flow inside the material. The same principle that explains gravitational lensing also explains ordinary lenses and rainbows. This turns one of the most familiar phenomena in optics into a direct consequence of variable time flow caused by energy density gradients. How might realizing that refraction and rainbows are caused by local changes in time flow rather than photons slowing down change the way we think about light, materials, or the design of new optical technologies? A Theory of Everything should be able to answer everything. Uniphics Explained Simply PDF: Chapters 1–10 free: Grokipedia #Uniphics #Refraction #Rainbows #TimeFlow #Light Grok xAI

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Here's the full surveillance video showing moments before the Lufthansa Boeing 787-9 (D-ABPQ) nose gear collapsed at Frankfurt. If you watch closely, the nose landing gear doors open first, indicating what appears to be the start of a normal landing gear retraction sequence. According to reports, the Dreamliner had logged a maintenance request the previous day involving a landing gear door error message. On the Boeing 787, maintenance personnel can place the aircraft into a special maintenance mode (on the overhead panel, turn switch to "enable"). Boeing manuals emphasize that if maintenance mode is enabled, hydraulics are powered, and the gear lever is selected UP, the landing gear can retract regardless of weight-on-wheels protection. To prevent this, there's an override button where the gear handle lockout can be bypassed to move the gear handle even if it is locked out. The only way this can happen is by intentionally bypassing the normal safety lockouts used during maintenance procedures. Outside of maintenance or certain emergency procedures, the aircraft's weight-on-wheels system prevents gear retraction on the ground. Lufthansa says the aircraft has since been recovered. Fuel was removed, the jet was lifted, the nose gear was re-extended, and the aircraft was successfully towed under its own weight to a maintenance hangar. Germany's Federal Bureau of Aircraft Accident Investigation has completed evidence collection from the aircraft and is now gathering witness statements. An interim report is expected within approximately 8 weeks. 📹: airlinersde via YouTube, link on first comment here.

Turbine Traveller

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[Discrete Fourier Transform] by Hand ✍️ In signal processing, the Discrete Fourier Transform (DFT) is no doubt the most important method. But the math involved is extremely complex, literally, involving a summation over a complex number term e^(-iwt). I developed this exercise to demonstrate that underneath such complexity, DFT is just a series of matrix multiplications you can calculate by hand. ✍️ Once you see that, it should not surprise you that a deep neural network, which is also a series of matrix multiplications, with activation functions in-between, can learn to perform DFT to process and analyze signals so effectively. How does DFT work? [1] Given ↳ Signals A, B, and C in the 🟧 frequency domain: ◦ A = cos(w) + 2cos(2w) ◦ B = cos(w) + cos(3w) + cos(4w) ◦ C = -cos(2w) + cos(3w) ◦ Each signal is a weighed sum of four cosine waves at frequencies 1w, 2w, 3w, and 4w. ◦ We will apply Inverse DFT to convert the signals to time domain representations, and then demonstrate DFT can convert back to their original frequency domain representations. ↳ Signal X in the 🟩 time domain. X is sampled at 10 time points 1t, 2t, …, 10t: ◦ X = [-2.5, -1.8, 3, -0.7, -1.0, -0.7, 3, -1.8, -2.5, 5] ◦ Suppose X is also a weighted sum of the same four cosine waves, but we don’t already know their weights. We will apply DFT to discover them. [2] 🟧 Frequency Matrix (F) ↳ Write the coefficients of A, B, C as a matrix F. Each signal is a row. Each frequency is a column. ↳ A → [1, 2, 0, 0] ↳ B → [1, 0, 1, 1] ↳ C → [0, 1-, 1, 0] [3] Cosine → Discrete ↳ Sample from the continuous cosine waves at discrete time points 1t, 2t, 3t, to 10t. [4] Cosine Matrix (W) ↳ Write the samples as a matrix, Each frequency is a row. Each time point is a column. [5] Inverse DFT: 🟧 Frequency → 🟩 Time ↳ Multiply the frequency matrix F and the cosine matrix W. ↳ The meaning of this multiplication is to linearly combine the four cosine waves (rows in W) into time-domain signals (rows in T) using the weights specified in F. ↳ The result is matrix T, which are signals A, B, C converted to the time domain. Each signal is a row. Each time point is a column. [6] Transpose ↳ Transpose T, converting each signal’s time domain representation from a row to a column. [7] DFT: 🟩 Time → 🟧 Frequency ↳ Multiply the cosine matrix W with the transpose of matrix T. ↳ The purpose of this multiplication is to take a dot-product between each time-domain signal (columns in the transpose of T) and each cosine wave (rows in W), which has the effect of projecting the signal onto a cosine wave to determine how much they are correlated. Zero means not correlated at all. ↳ The result is an intermediate version of the “recovered” frequency matrix where each column corresponds to a signal and each row corresponds to a frequency. ↳ Compared to the original frequency matrix F, this intermediate matrix has non-zero weights in the correct places, but scaled up by a factor of 5 (n/2, n=10). For example, signal A, originally [1,2,0,0], is recovered at [5,10,0,0]. [8] Scale ↳ Multiply each value by 2/n = 1/5 to scale down the intermediate matrix to match the magnitude of the original frequency matrix F. [9] Transpose ↳ Transpose the recovered frequency matrix back to the same orientation of the original frequency matrix F. ↳ Like magic 🪄, the result is identical to the original F, which means DFT successfully recovered the frequency components of signals A, B, C. [10] Apply DFT to X: 🟩 Time → 🟧 Frequency ↳ Now that we have some confidence in DFT’s ability to recover frequency components, we apply DFT to X’s time-domain representation by multiplying W with X. ↳ The result is the an intermediate matrix. [11] Scale ↳ Similarly, we scale down by a factor of 5 to obtain the recovered frequency components of X (a column). [12] Transpose ↳ Similarly, we transpose the recovered column to row to match the orientation of the frequency matrix. ↳ Using the coefficients [0,0,3,2], we can write the equation of X as 3cos(3w) + 2cos(4w). Notes: I hope this by hand exercise helps you understand the essence of DFT. But there is more technical details, such as: • Sine: The complete DFT math also includes sine waves that follow a similar calculation process. • Phase: Here, we assume all the cosine waves are aligned at the origin, namely, phase is 0. If a phase p is added, for example, cos(w+p), we will need to calculate the sine component and use their ratio to figure out what p is. • Magnitude: If phase is not zero, the magnitude will need to be calculated by combining both cosine and sine terms.

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116,622 Aufrufe • vor 2 Jahren