Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

Playing with my physics engine.

10,124 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von SUBBY DOODLES
SUBBY DOODLESvor 1 Jahr

This is awesome, what did you make this in?

Profilbild von Zolden
Zoldenvor 1 Jahr

Thanks. It's Unity, compute shader.

Profilbild von Durf
Durfvor 1 Jahr

can you made a relatively solid core (still soft, but firm) but then a more slippery softer outer layer? kinda like a slimy thing that flops down and the outer part will drip down What if the core was yellow-orange and the outer layer was white/transparent ?

Profilbild von Zolden
Zoldenvor 1 Jahr

Yes, it's possible to adjust strength of the interaction force to imitate real objects, also change the color of the particles.

Profilbild von Maenad (play my game) 🐀
Maenad (play my game) 🐀vor 1 Jahr

who up playing with they physics engine

Profilbild von 4
4vor 1 Jahr

Can it do shapes that stick together and move like one? Like the worm you made. But say... Like something with 4 legs? 2?

Profilbild von Zolden
Zoldenvor 1 Jahr

Implementing bodies with legs would require adding bones, that interact with the soft matter. Purely soft bodies might not work well as legs.

Profilbild von 4
4vor 1 Jahr

So impressive1

Profilbild von OceansCurse - Nihongo Drop available for free now!
OceansCurse - Nihongo Drop available for free now!vor 1 Jahr

Makes me think of paint, awesome!

Profilbild von Ronit
Ronitvor 1 Jahr

Is this some form of MPM solver or PBD / XPBD?

Profilbild von Zolden
Zoldenvor 1 Jahr

Neither, it's closer to SPH. Particles affect each other velocitiess by forces. Also, there's little velocity exchange for viscosity. And there's no grid to compute forces.

Ähnliche Videos