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Playing with my physics engine.

10,124 views • 1 year ago •via X (Twitter)

11 Comments

SUBBY DOODLES's profile picture
SUBBY DOODLES1 year ago

This is awesome, what did you make this in?

Zolden's profile picture
Zolden1 year ago

Thanks. It's Unity, compute shader.

Durf's profile picture
Durf1 year ago

can you made a relatively solid core (still soft, but firm) but then a more slippery softer outer layer? kinda like a slimy thing that flops down and the outer part will drip down What if the core was yellow-orange and the outer layer was white/transparent ?

Zolden's profile picture
Zolden1 year ago

Yes, it's possible to adjust strength of the interaction force to imitate real objects, also change the color of the particles.

Maenad (play my game) 🐀's profile picture
Maenad (play my game) 🐀1 year ago

who up playing with they physics engine

4's profile picture
41 year ago

Can it do shapes that stick together and move like one? Like the worm you made. But say... Like something with 4 legs? 2?

Zolden's profile picture
Zolden1 year ago

Implementing bodies with legs would require adding bones, that interact with the soft matter. Purely soft bodies might not work well as legs.

4's profile picture
41 year ago

So impressive1

OceansCurse - Nihongo Drop available for free now!'s profile picture
OceansCurse - Nihongo Drop available for free now!1 year ago

Makes me think of paint, awesome!

Ronit's profile picture
Ronit1 year ago

Is this some form of MPM solver or PBD / XPBD?

Zolden's profile picture
Zolden1 year ago

Neither, it's closer to SPH. Particles affect each other velocitiess by forces. Also, there's little velocity exchange for viscosity. And there's no grid to compute forces.

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