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Playing with my physics engine.

10,124 görüntüleme • 1 yıl önce •via X (Twitter)

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SUBBY DOODLES profil fotoğrafı
SUBBY DOODLES1 yıl önce

This is awesome, what did you make this in?

Zolden profil fotoğrafı
Zolden1 yıl önce

Thanks. It's Unity, compute shader.

Durf profil fotoğrafı
Durf1 yıl önce

can you made a relatively solid core (still soft, but firm) but then a more slippery softer outer layer? kinda like a slimy thing that flops down and the outer part will drip down What if the core was yellow-orange and the outer layer was white/transparent ?

Zolden profil fotoğrafı
Zolden1 yıl önce

Yes, it's possible to adjust strength of the interaction force to imitate real objects, also change the color of the particles.

Maenad (play my game) 🐀 profil fotoğrafı
Maenad (play my game) 🐀1 yıl önce

who up playing with they physics engine

4 profil fotoğrafı
41 yıl önce

Can it do shapes that stick together and move like one? Like the worm you made. But say... Like something with 4 legs? 2?

Zolden profil fotoğrafı
Zolden1 yıl önce

Implementing bodies with legs would require adding bones, that interact with the soft matter. Purely soft bodies might not work well as legs.

4 profil fotoğrafı
41 yıl önce

So impressive1

OceansCurse - Nihongo Drop available for free now! profil fotoğrafı
OceansCurse - Nihongo Drop available for free now!1 yıl önce

Makes me think of paint, awesome!

Ronit profil fotoğrafı
Ronit1 yıl önce

Is this some form of MPM solver or PBD / XPBD?

Zolden profil fotoğrafı
Zolden1 yıl önce

Neither, it's closer to SPH. Particles affect each other velocitiess by forces. Also, there's little velocity exchange for viscosity. And there's no grid to compute forces.

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