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Playing with my physics engine.

10,124 次观看 • 1 年前 •via X (Twitter)

11 条评论

SUBBY DOODLES 的头像
SUBBY DOODLES1 年前

This is awesome, what did you make this in?

Zolden 的头像
Zolden1 年前

Thanks. It's Unity, compute shader.

Durf 的头像
Durf1 年前

can you made a relatively solid core (still soft, but firm) but then a more slippery softer outer layer? kinda like a slimy thing that flops down and the outer part will drip down What if the core was yellow-orange and the outer layer was white/transparent ?

Zolden 的头像
Zolden1 年前

Yes, it's possible to adjust strength of the interaction force to imitate real objects, also change the color of the particles.

Maenad (play my game) 🐀 的头像
Maenad (play my game) 🐀1 年前

who up playing with they physics engine

4 的头像
41 年前

Can it do shapes that stick together and move like one? Like the worm you made. But say... Like something with 4 legs? 2?

Zolden 的头像
Zolden1 年前

Implementing bodies with legs would require adding bones, that interact with the soft matter. Purely soft bodies might not work well as legs.

4 的头像
41 年前

So impressive1

OceansCurse - Nihongo Drop available for free now! 的头像
OceansCurse - Nihongo Drop available for free now!1 年前

Makes me think of paint, awesome!

Ronit 的头像
Ronit1 年前

Is this some form of MPM solver or PBD / XPBD?

Zolden 的头像
Zolden1 年前

Neither, it's closer to SPH. Particles affect each other velocitiess by forces. Also, there's little velocity exchange for viscosity. And there's no grid to compute forces.

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