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Prefer a video vs reading an article? Here's my full step-by-step tutorial for generating game character sprites using AI! > Codex > GPT 5.5 > Images 2.0 > Seedance 2.0 > Phaser 4 Includes solving walk cycles + transparency + consistency + others Prompts + more in reply 👇...

182,011 次观看 • 6 个月前 •via X (Twitter)

18 条评论

Chong-U 的头像
Chong-U6 个月前

Alternate video here

Chong-U 的头像
Chong-U6 个月前

You can get the prompts, templates, reference images and more over here.

Gregor 的头像
Gregor6 个月前

I'm not sure video beats articles for technical stuff like this. I can skim an article in 2 minutes but a tutorial video forces my pace, not mine.

Chong-U 的头像
Chong-U6 个月前

Yeah so having both is good i suppose

Neo 的头像
Neo6 个月前

Great video chongu! Thank you

Chong-U 的头像
Chong-U6 个月前

Very welcome ! Thanks for the comment !

AI Experience 的头像
AI Experience6 个月前

Thank you dude, you helped me for my game

Chong-U 的头像
Chong-U6 个月前

Glad to have been able to help! Good luck with your game!

Philippe 的头像
Philippe6 个月前

impressive ! i ve tried on my own but hard to have a correct UI on desktop and mobile.. ive generated the UI via gpt-image but implementation with gpt5.5 and three.js is a mess.. do you have any tips for that?

Chong-U 的头像
Chong-U6 个月前

Ooh i haven’t tried dealing with UI .. i imagine that if you need to do 9 slicing and scalable ui it becomes a pain if not done properly?

Philippe 的头像
Philippe6 个月前

u re right. codex struggle to add dynamic element with a 2d ui :/ i didnt find a solution yet but i think i will have to do it manually 😫

KAIROS|Claude Code / CODEXで業務を全自動化 的头像
KAIROS|Claude Code / CODEXで業務を全自動化6 个月前

GPT Images 2.0×Seedance 2.0でwalk cycle・透明度・一貫性まで解決できるのは強烈ですね。個人がゲームスプライトを量産→Steam/itch.ioで売るAI副業ルートが現実圏に。ゲーム開発の参入障壁が一気に消えた感覚です #Seedance2 #AI副業

J A Z I I 的头像
J A Z I I6 个月前

I been building a game but literally had no idea how to improve Ui Gonna make all front again with images 2.0 and nano banana

Pavel 的头像
Pavel5 个月前

If you are building pipelines for AI 2D character sprites, check out SpriteForge. It's a node graph editor for processing, chroma keying, slicing, and layering sprites. Would love to get your feedback on the workflow:

Papibeatz 的头像
Papibeatz6 个月前

Very cool I like the video instead of article!

leon 的头像
leon6 个月前

Think the rest of the manual steps could be automated?

Chong-U 的头像
Chong-U6 个月前

Yeah though some manual curation still needed

Korg 的头像
Korg6 个月前

I honestly don't even know where to save assets

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