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Presenting: Voxel global illumination demo in three.js (Link in comments) Uses voxelization in a worker thread, blue-noise powered stochastic sampling, and A-torus denoising to create a realtime GI solution that supports completely dynamic scenes. It runs at 60-80fps (w/out recording software) on an M1 mac! #threejs #webgl #gi #vxgi

34,378 görüntüleme • 2 yıl önce •via X (Twitter)

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N8 Programs profil fotoğrafı
N8 Programs2 yıl önce

Link:

N8 Programs profil fotoğrafı
N8 Programs2 yıl önce

The demo is currently broken. This will be fixed soon.

N8 Programs profil fotoğrafı
N8 Programs2 yıl önce

It has been rolled back to an earlier version - will work on improving it for pixel compat soon.

N8 Programs profil fotoğrafı
N8 Programs2 yıl önce

Some clarifications about the benefits of this technique: - Works in world space, things that go offscreen still create illumination - Completely dynamic, supports all objects and lights moving each frame and cons: - Expensive both CPU and GPU side - Requires lots of work to adapt to new materials and scenes, not very customizable.

mrdoob profil fotoğrafı
mrdoob2 yıl önce

@threejs Looking great! 🔥 Some artifacts on Pixel 7:

Cody Bennett profil fotoğrafı
Cody Bennett2 yıl önce

Getting some weird stuff on Windows/DirectX via Chrome. Will look more into this later. CORS issues prevent me from testing on MacOS Safari but works great there on Chrome.

N8 Programs profil fotoğrafı
N8 Programs2 yıl önce

This could be because I have a function called sampled1d... just pushed a fix - let me know if it helps.

herbst profil fotoğrafı
herbst2 yıl önce

Starts to look really good and actually runs at ~28 fps on my phone, pretty nice!

N8 Programs profil fotoğrafı
N8 Programs2 yıl önce

TYSM!

mark profil fotoğrafı
mark2 yıl önce

amazing work

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