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Previews for Splatoon Raiders have been very good from content creators & media outlets. It's kinda like Nintendo's take on Borderlands: - Gadget customization - Speed, Power, Tactical classes - Weapon Levels & hard difficulty - Tons of loot & upgrades - 4 co-op local / online

54,339 görüntüleme • 1 ay önce •via X (Twitter)

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Borderlands 4 previews have dropped and they are insanely positive, It is being praised across the board as being a massive step up from Borderlands 3 and possibly the best BL to date! Here’s some highlights of the new info: - Borderlands 4 features a more grounded and darker story set on a dystopian world ruled by the Timekeeper - Humor is still present but more restrained to suit the darker narrative tone, Less cringe humor as in BL3 - The game feels like a soft reboot for the franchise, introducing new lore and gameplay structures - Movement has been completely overhauled with double-jumping, gliding, dashing, grappling hooks, and swimming - Four new Vault Hunters are available: Vex (Siren), Rafa (Gadget Soldier), Harlowe (Sniper), and Aton (Brawler) - Kairos, the new planet, is one seamless open world with no loading between zones - Split-screen co-op returns for local multiplayer - The game adopts a Destiny-like structure with side activities, dynamic events, and exploration hubs - Vehicles can be summoned anywhere on the map, making travel smoother and more immersive - The world of Kairos features dynamic weather systems and environmental variety - Combat pacing is faster with smarter, more aggressive enemies that emphasize dodging and movement - One boss previewed was the most complex and mechanics-rich in Borderlands history - Buildcrafting is significantly deeper with new enhancement gear slots and item augments - Weapon rarity is better balanced, legendary drops are rarer - Mission and boss replays are now built-in, allowing players to farm specific content - Online matchmaking is improved with simplified lobbies and clearer difficulty scaling - Gearbox aims to avoid turning Borderlands into a live-service GaaS model - Borderlands 4 aims to reclaim its position in the looter shooter genre after years of stagnation Borderlands 2 is one of my fave co-op games ever and BL3 really let me down but this is sounding like a massive improvement, definitely will be playing this at release this September 12th

Synth Potato🥔

1,728,460 görüntüleme • 1 yıl önce

🚨 Alright, listen to me for a second. 🚨 The NEW version of Wayfinder, is the version of the game we needed from the start. It's pretty much unrecognizable from the model we saw months ago. ✅ Better performance, cleaner combat, better loot, better UI/UX, better sound design, you name it. 😖 Here's my problem: It could be too late. This reality really stings, because this is the game I feel the team wanted to show us from the very beginning. I truly hope their marketing team is able to pull it out the bag here and get big streamers playing it, and platforms promoting it with ads. 😈 If you're a Borderlands fan, this is the update you've been waiting for. Loot drops with rarities, levels, randomized stats, and there is TONS of transmog variety including player housing, mounts, weapon dyes, emotes, sprays & more. 🤖 If you're a Destiny fan, the worlds feel more open, with included patrols, and mini lost sector like basements with loot hidden amongst enemies/puzzles. 👹 New difficulty levels feel fun and challenging meaning the game is accessible to quite literally any skill level. There's now ARMOR SETS too, providing even more customization for your character as you level through the reworked skill trees, which now work like those seen in games such as POE/Diablo. 💸 And the best part? Zero MTX. Everything which was previously paid, is now a free addition and earned in game. I'm sure I'll get called a mega shill 🤓 for this post, but that comes with the FAME 😎 Seriously, check this game out when it launches. The team at Wayfinder have done a great job all around with this one.

EpicNNG

30,590 görüntüleme • 2 yıl önce

Warhammer 40K: Space Marine 2 | Details from Hands-On Media Previews ▪️"Taken aback by the sheer scale, atmosphere, and attention to detail", "feels like 40K nirvana" ▪️A lot of effort has gone into worldbuilding, "could very well be the most authentic Warhammer 40K game we've seen to date" ▪️Blend of shooting and melee feels very fluid and satisfyingly brutal ▪️Parries, dodges, counters, gun strikes. Parries can instantly kill smaller enemies or interrupt larger enemies' combos ▪️Some liked the parries and finishers, others felt they broke up the flow of combat and slowed it down too much ▪️Multitude of execution style attacks, like tearing limbs off tyrannids and ripping apart the power armor of The Thousand Sons ▪️Gain health through consumable stims found in the game, executions are vital as they fill a portion of your armor ▪️More strategy: Take out groups of smaller enemies first that are surrounding you, or focus on the larger, tougher enemies to sever their synaptic link to the smaller ones? Ranged enemies can slow you down or poison you, while other enemy types buff others ▪️Jump Pack: Fire from high up, dive down on enemies with a devastating strike ▪️Boss Fight: Example of one with a Thousand Sons sorcerer - completely different gameplay experience that was a visual spectacle, cast spells and traverses across the battlefield, 'horrific' eyes emerge from the walls and ceiling of the room, ground turned to liquid, etc (lots of magic) ▪️Graphics are a "feast for the eyes": tons of details in characters, armor, weapons, environments, animations, bolt round explosions, skies filled with tons of enemies, "chaotic soundscape is spot on" ▪️Operations Mode: PvE co-op missions, takes place alongside the main story, play as your own customizable space marine in a squad of 3 ▪️One PvE mission sees your squad spring a trap on a Tyrannid Hive Tyrant, which disables a Tyrannid swarm that Titus was fighting in a separate campaign mission, makes you feel like a part of the bigger picture in the story ▪️PvE missions will take about 30 minutes on normal difficulty, variety comes from the AI director that changes up enemies depending on your class and playstyle, springing surprise ambushes, etc ▪️Classes | Tactical Marine, Assault, Vanguard, Bulwark, Sniper, Heavy - each comes with different weapons, perks, abilities that have unique uses on the battlefield Gamespot: IGN: Push Square: #Warhammer40K #SpaceMarine2

Shinobi602

246,570 görüntüleme • 2 yıl önce

🚨 DJ Akademiks Claims Legal Battle With Roc Nation Is Brewing DJ Akademiks is sounding the alarm on a potential legal showdown with Roc Nation, accusing the company of using unfair and possibly illegal tactics to silence creators 👀 ⚖️ Akademiks Main Allegation Ak claims Roc Nation is: •Abusing the Digital Millennium Copyright Act (DMCA) •Filing copyright claims on YouTube content that he says falls under fair use •Targeting videos and opinions that are critical of Jay-Z “They’re using laws meant to protect creators… to suppress voices.” 📌 What He Says Is Happening According to Akademiks: •Content discussing Jay-Z is being flagged or removed •DMCA claims are allegedly being used strategically to take down criticism •Similar tactics have reportedly been used across platforms like Instagram He argues this isn’t about copyright it’s about controlling narratives online ⚠️ Potential Legal Action Akademiks says: •He and others are gathering evidence •A legal battle is likely on the horizon •The situation could escalate into a broader fight over creator rights and misuse of copyright law “Prepare for the storm… this is going to be pursued legally.” 🧠 Bigger Picture If true, this could raise serious questions about: •How the DMCA is being used in the music/media industry •The line between copyright protection vs. censorship •Power dynamics between major companies and independent creators 👀 Final Take Right now, these are allegations from Akademiks, and Roc Nation has not publicly responded. But if this turns into a real legal case, it could become a major moment for content creators, fair use, and digital rights.

Cousin Tino ™️

119,682 görüntüleme • 4 ay önce

If you make Power BI reports, I think you might enjoy stepping outside of Power BI to experiment with coding agents and dataviz libraries like Vega, Altair, or d3.js. Here's an example of a dashboard I made with FitBit data. While making the pbir-cli (testing starts this week, thanks to everyone who showed interest!), we learned a lot. Chiefly: we've found it's really, really hard to get an agent to work well with Power BI reports!! Power BI reports are built around abstraction and different intersecting layers. Themes, metadata, extensions, the model... all of it built for a low-code SSBI experience (clicky-clicky-draggy-droppy). That's fine for you and me (mostly). For a coding agent, though, it's inflexible... maybe even hostile. Even with the right tools and context, you simply can't get a Power BI report to reliably do _exactly_ what you want; it's just not meant for that. If you experiment a bit with Vega, Altair, or d3.js... you'll see what I mean; the contrast is pretty clear. This isn't necessarily a bad thing; unlimited flexibility may lead to inconsistency, and there's creativity in constraints. But still, I've been wanting to explore visualization without these constraints... My experiments beyond Power BI reports have been interesting and given me a lot to think about. The most promising approach so far: viz-as-code with custom embedded visuals, pulling from local or remote data sources. This stepcount dashboard is one such example... made in just a few hours between other tasks. Materializing a dashboard like this from natural language wasn't really viable a year ago. Project out another 12–18 months and it's certainly difficult to imagine what the future looks like... That said, reports and dashboards in an enterprise context aren't just visuals. Governance, distribution, integration, etc... years of individual and organizational investment. All of that makes change have a speed limit; we won't be plugging in custom embedded dashboards, overnight. But if you're curious, I do think it's a good investment to step outside Power BI and experiment. Investments you may even be turned into custom visual designs, anyway :). As Havens Consulting put it recently to me: it's time to multiclass...

Kurt Buhler

28,562 görüntüleme • 5 ay önce

Q: Is it better to target a small market or a large one? In the clip below, Peter Thiel (billionaire venture capitalist and co-founder of PayPal and Palantir) describes his framework for evaluating markets: “It’s always a big mistake going after a giant market on day 1. That’s typically evidence that you haven’t defined the categories correctly, and there’s going to be too much competition.” He continues: “Almost all of the successful companies in Silicon Valley had some model of starting with small markets and expanding.” Amazon started with books eBay started with Pez dispensers and Beanie Babies PayPal started with power-sellers on eBay Facebook started with Harvard “What’s very counterintuitive about many of these companies is that they often start with markets so small that most people don’t think they’re valuable at all.” The opposite of this is companies that start out targeting really big markets, and he used clean tech companies in 2005-2008 trying to capture a small percentage of a trillion-dollar market as an example. “Once you’re a minnow in a vast ocean, that’s not a good place to be. It means you have tons of competitors, and you don’t even know who all of the competitors are.” As Thiel puts it: “You want to be a one-of-a-kind company where it’s the only one in a small ecosystem… large existing markets typically mean you have tons of competition and it’s very hard to differentiate.” You can then expand concentrically from there. Follow Startup Archive for more tactical startup advice!

Startup Archive

84,096 görüntüleme • 2 yıl önce

Hope Beryl-Green, who was trafficked by Jeffrey Epstein and is a survivor of MK Ultra, describes hybrid human-animals being made in deep-underground military bases: "They've been taking DNA and just twisting it, for a very long time. [E.g.,] where you're taking DNA and you're twisting it... mixing it with humans, animals, and then you do satanic ritual on top of that where you ask demons to shift people." This clip of Beryl-Green (Hope Beryl-Green), who is also an author and speaker, is taken from an interview with Michelle Moore (The Michelle Moore Show) posted to Rumble on January 9, 2026. ---------------Partial transcription of clip--------------- Beryl-Green: "But really the thing that was most terrifying for me and the— was the hardest thing to really wrap my mind about, you know, with a lot of the military torture and training for MK Ultra. They do a lot where they go very, very deep into the earth. Like there's, you're in an elevator, but you go down very, very, very far. And it's like the farther down you go, the worse it gets. "So I do remember going down and I have no idea how many stories we went down, but getting off of that elevator and it was just, it was terrifying, really, and most people, the reason I've never talked about it really is because I, thought I was crazy. I was like, I, I, I'm just making this up. "But there are, I mean it's been proven. They, they have been taking DNA and you know, they take DNA from all of these things where you find out where your bloodline, you send off your DNA and you don't know what they're doing with that, you know, and so they're mixing DNA and making very distorted— I don't even know what to call it—" Moore: "So I was sharing with Hope right before we went live is that I had seen some images. Now I didn't keep these, they were very disturbing. But I have come across these images a couple of times online and I was explaining to her, so this looked like half child, half animal and in a cage, and there would be numerous cages stacked on top of each other. And she said yes, that's what she's referring to is things like that. Okay, so they're, they're messing around with the human animal aspect, so to speak." Beryl-Green: "Absolutely, yes. And you know, they've been doing cloning for forever. I mean that's been proven. But they've been taking DNA and just twisting it, for a very long time. And you know, you get in a situation where you're taking DNA and you're twisting it, you're, you're mixing it with humans, animals, and then you, you do satanic ritual on top of that where you ask demons to shift people. "And, and it— And there's a purpose on why they do it down so deep in the earth. It's because they get demonic power the deeper they go into our— into the earth. It's it's like a gathering of demonics. And, and they have the ability to, to do that. So a lot of what they do they cover up through things like that because it's people have no idea."

Sense Receptor

42,595 görüntüleme • 6 ay önce

Ian Carroll goes over the details of Pizzagate with Tucker Carlson The man who went into the famous pizza shop and fired bullets from an AR didn’t hit any people but there’s one thing he did hit A bullet went right through a hard drive destroying evidence “These emails get dumped online full of everything that was in John Podesta's life. And John Podesta is a very powerful and connected man. People on the internet then started to notice these strange pizza messages. Messages about $40,000 worth of hot dogs being flown to DC for parties and overt references to children. These kids ages like 7, 8, and 9 will be in the pool and it'll be heated and they will be there for, it's like, wait, what are we talking about? This one pizza place in particular, Comet Ping Pong, right in the heart of DC, the Instagram of this pizza shop is full of very disturbing images of children. Things like children taped to tables, things like commenters talking about rape and sexual abuse, things like comments about kill rooms and so much disturbing imagery on a public Instagram account for a public pizza place. As the media is running this big kind of smear campaign on these questions, a guy conveniently walks into that pizza place with an AR and shoots the place up, doesn't hit anybody, but manages to shoot a bullet straight through the hard drive that's in the back room and gets arrested by police very publicly. They have a big photo shoot. So then you can look at it and say, these conspiracy theories are dangerous, so we can censor them all off the internet because it's been debunked. Don't pay attention to the fact that the guy that owns the pizza place is the boyfriend of the guy that runs Media Matters, who is one of the primary debunkers of these things.”

Wall Street Apes

85,947 görüntüleme • 6 ay önce

Turok: Origins | Previews and New Details ▪️Coming Fall 2026 to PS5, Xbox Series, Switch 2 and PC ▪️Why Saber chose to make the game: "I mean, everyone enjoys dinosaurs. That's the truth" ▪️Set years before the original 1997 game ▪️Iconic Cerebral Bore returns ▪️Story campaign is around 12 hours (playable fully offline) ▪️Playable in first-person or third-person, switch with one button press ▪️Story focuses on futuristic warriors from the ancient "Order of the Turok" battling the Xenia, a race of reptilian humanoids ▪️Missions take place across many planets, some with multiple quests ▪️Lush settings, dangerous wildlife, tons of different weapons and bloody spectacle ▪️Fast paced action, "still absolutely a shooter" ▪️"Very fun to play", "gunplay feels good, and gunning down waves of incoming raptors, giant insects, and Xenia warriors is a good time" ▪️Grapple hook to zip across the environment ▪️Upgradeable outfits and weapons ▪️Players can select from 3 "Primal Forms": Cougar, Bison, and Raven ▪️Basically archetypes with their own playstyles, skins, skill trees, help make co-op more interesting ▪️Cougars are weapons specialists (offense), Bison are more defensive, Ravens specialize in ranged ▪️Story campaign can be played in traditional solo or co-op (up to 3 players) ▪️Weapons can be modded and enhanced ▪️Example: You can mod Cerebral Bore to go after three targets instead of one ▪️EchoSyncs: Unique abilities you unlock after defeating bosses (one example is a powerful roar or soundwave attack) ▪️Enemies seen in the preview included dinosaurs like raptors, Xenia, and a mech T-Rex boss ▪️T-Rex boss was a challenge, tail-swipes, chomps, shoots lasers out of its eyes, homing missiles, shockwaves, etc ▪️Many secrets to find in each level, special enemy encounters, collectibles like weapon skins ▪️Post-launch content planned New Gameplay ▶️ IGN ➡️ Game Informer ➡️ DayOne ➡️

Shinobi602

148,653 görüntüleme • 2 ay önce

YouTube JUST announced this new thing called Hype and it's lowkey genius imagine you're scrolling and see a wonderful video from some small creator. you wanna do more than just like or share. enter Hype. okay, here's how it works you get 3 "Hypes" a week to boost videos you dig. it's like a supercharged upvote. more Hypes = higher on a special leaderboard. but here's the thing it only works for creators under 500K subs and vids less than a week old. plus there's a "small creator bonus" so the little guys can compete. why's this smart 1. turns passive viewers into active supporters (people want to support the up and comers!) 2. gives smaller creators a shot at blowing up 3. YouTube gets more engagement without messing with the algorithm 4. promotes niches so everything isn't watching the same thing (increase watch time) "In just the first four weeks of our beta tests in Turkey, Taiwan, and Brazil, users hyped over 5 million times across more than 50,000 unique channels" - YT Team it's not about killing the big creators. it's about giving the underdogs a chance to be seen. it currently being tested let's be real, social's been feeling stale. same big accounts, same content, rinse and repeat. you either dont get seen or you go ballistic. Hype. it's like CPR for the internet dream. suddenly, that person making weird videos in their bedroom could be tomorrow's viral sensation. just like the good ole days. it's bringing back that wild west vibe of early YouTube. when any random video could blow up overnight. i totally can see a hype-type feature for platforms like X/Twitter too. i hope it takes off. it's about keeping the internet weird, creative, and unpredictable. so yeah, Hype might just save us from an endless feed of polished corporate content and put the "social" back in social media. maybe its the domino we need to get other social platforms to do the same. let's see who/what the internet decides to make famous next. time to make the internet weird again.

GREG ISENBERG

755,656 görüntüleme • 1 yıl önce

With 7M+ views on just their X & YT.. Anduril's "Don't work at Anduril" campaign is one of the most viral & effective recruiting creatives of all time David Ulevitch (David Ulevitch 🇺🇸) shares unexpected inspiration, the process, & 5 insights, from Matt Grimm, Jeff Miller, & the Anduril Industries team 1.) Winning marketing comes from the company’s actual DNA. 2.) Sharp, polarizing messaging quickly filters out the wrong people & pulls in the right ones. 3.) Evocative, talk-worthy campaigns cut through the noise & create lasting impressions 4.) You can’t copy another company’s ethos — inauthentic marketing is a weak signal (negative aura) 5.) Mission-led companies 100% have an unfair advantage in storytelling. . . . "When they did this don't work at Anduril campaign.. it was brilliant because it was actually it was evocative. And I've talked to to Jeff Miller (Jeff Miller) about this It was evocative of a campaign done like a decade earlier from Netflix when Netflix wanted to create this line of comedy that they were coming out with and they had all these comedians signing up for Netflix they put up billboards that said like "Netflix is a joke." And people didn't know who put up the billboards, like was somebody really angry with Netflix Like "Netflix is a joke you can't take them seriously?" Or was it like "Netflix is a joke because they're launching this huge comedy thing and it's like really funny," and it got more people talking. And this is like before Netflix was huge. Got more people talking about Netflix. So with Anduril they said "Hey wait a minute." Like Matt Grimm (Matt Grimm) the COO, who's an amazing guy, was like: "Look we can just enumerate all the reasons why somebody who just wants to like not work that hard should not work at Anduril. Like we're in the office It's long hours. You might have to travel and you might have to travel to like not the best places because that's sometimes where our forward operating bases are. And you know you're gonna have to do work that is really mission-driven and it's gonna be difficult and you're gonna be on a factory floor sometimes. Like it's not a cushy office. We don't have nap pods." Like that's a very Matt Grimm thing to say, "We don't have nap pods here." And so like you put those things together and it's like "Look you should not work at Anduril. But if on the other hand you get super fired up about building the future of technology, if you wanna go to some of these countries that are like less fun to hang out in and some of these forward operating bases and help the men & women who serve and protect our country well then like you do you should work at Anduril." So they launched this campaign. They actually had both domains don'tworkatanduril .com & workatanduril .com It was an amazing campaign, applications skyrocketed. They got tons of coverage for it. And you can now see other companies sort of trying to emulate that marketing ethos. And I think that unless it's sort of core to the company's culture of it kinda it can like fall flat. Like you know you have to be authentic about it and it has to really resonate at a like at a true level inside of like what is the DNA and the heartbeat of the company.. and then the marketing can flow from that, and I think Anduril just nails it over and over again. I think Base Power (Base Power) had an awesome campaign recently where they were trying to recruit in Austin & they were like "Look you can like change the way energy is delivered & stored & increase people's reliability or you can work on like B2B SaaS."

Molly O’Shea

40,134 görüntüleme • 9 ay önce

‘They lied, people died!’: Vax-injured Brits march in London to expose jab fallout Has anyone admitted to this failure of public policy? Will anyone be held accountable? On Sunday, dozens of Brits flooded the streets of London to demonstrate in solidarity with those injured and killed by the COVID vaccines. I encountered numerous people at the rally who either knew a vaccine-injured person or suffered an injury themselves from these “safe and effective” shots, including those who initially supported the mass injection campaign. The protest moved through the city under the watchful eye of the London Police, with participants chanting and carrying placards displaying slogans and photos of vaccine victims. People suffering from vaccine injuries have been entirely abandoned by the political and media elites, which used their power to coerce individuals to participate in this unprecedented and unethical medical experiment. Despite their good intentions, those injured by these injections have been silenced, ignored, and dismissed by the very people who convinced them to “do the right thing” and take the shots. But has anyone admitted to this failure of public policy? Will anyone be held accountable? Please share this video far and wide and follow our efforts to get the other side of the story at Rebel News UK — that’s where you can see my latest reports from the UK on government overreach, censorship, mass migration, and “woke” culture in a critical way that you just won’t find on state-approved media outlets like the BBC. If you believe that’s important, you can also help keep us going by donating right here.

Rebel News

31,721 görüntüleme • 1 yıl önce

[NOEUL: ME AND BOSS REALLY LOVE EACHOTHER, WE NOT HAVE ANY PROBLEM. AND THAT IS TRUTH] *Noeul talking about recently he got (someone) follow him Warning: It's long translate Noeul: Lately, I've been feeling like I'm being followed. I will not to mention names. It's like, I have people following me and someone is invading my privacy. I'm really not ok (uncomfortable) with that" By the way, I also want to say something, because there are many things I've been holding back for a long time. You don't need to worry for me. You don't need to speculate about whether Boss and I are still in love or what. I want to confirm here that ME & BOSS STILL LOVE EACHOTHER, and there are absolutely no problems. Our relationship is very comfortable. We've been together for a long time, so we're like friends, like siblings. I always wish the best for Boss, and Boss wants the same. Anything that benefits or is good for Boss, I'm always ready to support wholeheartedly This is proof, I'm saying this live on livestream for everyone to hear. Boss and I are still loving as well, so don't worry too much about 'why this, why that" We're just as affectionate in front of the camera as we are off-camera; there's absolutely no conflict. I meet Boss very often. Even when we don't have work schedules, we still go out to eat and hang out together because we're really close. Maybe I know..both me and Boss not show off too much on social media, because neither of us are the type of people who are addicted to social media Actually, it's not great for artists not to keep up with trends on TikTok or other platforms, but I'm someone who rarely posts or goes online often. There was a time when I 'disappeared' from Instagram for a whole month without posting photos So I want to say that we might not be a couple who are good at showing off photos or interacting online, and we're not the type to always shower everyone with 100% sweetness. But at least, whether in front of or behind the camera, you can rest assured that we truly love each other That's the truth. I don't want people to impose expectations on us. Our companionship and affection for each other doesn't mean we have to be together 24 hours. Not being together all the time doesn't mean we don't love each other anymore. I hope people can clearly distinguish between these two things #Bosschaikamon #Noeulnuttarat #BossNoeul #BoNoh

◇★ ℭ𝒽𝓊𝒾𝒾𝒾 ♛◇

102,975 görüntüleme • 5 ay önce

I finished the DLC for Ninja Gaiden 4: The Two Masters. Here’s a quick little analysis. I liked it quite a lot. It lasts around 3 hours (I played it on Hard). It has small references to the previous games, and that’s definitely appreciated. You can tell they refined the combat system even more and made the game harder, because the three chapters really kicked my ass is a not stop action combat. Maybe I’m just rusty, but enemies respond much better during combat now. One good thing is that when you lose, you can now skip the death dialogue. If you run out of health and press the button, it immediately restarts, which makes everything feel smoother (that was one of the things I had been asking for). However, things like being able to save the game at UMI or the HDR issues were not added or fixed, which is a shame. I liked the new stages — especially the “hell” one. It feels like a sea without water. You can tell this game was designed to be played at night, because in daytime stages the characters look kind of weird. Maybe it’s just something you have to get used to. Yakumo’s new weapon is incredible. Ryu’s new weapon, on the other hand, I didn’t fully understand. It’s simple, but it feels like it’s missing hits — I noticed it felt kind of empty. It’s more of a “connector” weapon than anything else. It’s great that they added the option to customize which weapons you want to use, or even equip them all together. The new enemies definitely add challenge (there are 4 new enemies or bosses), and I liked the final boss — I’m not sure if more than the others in the base game, but I really enjoyed it. To sum it up, I liked the DLC. However, I feel like they’re going to release a BLACK version, because it’s missing unlockable content, costumes, and characters like Ayane. That honestly makes me sad. A game with such a fun combat system really needed that extra content. If this DLC had been included in the base game, it would have been incredible. Later I’ll talk about the new 100-level mode (it has 3 accessories to unlock — they’re probably for the new weapon). But overall, it’s a good, very playable DLC, just lacking in content. Great job by PlatinumGames and Team Ninja — but please learn to listen a bit more to the fans who have been supporting you for years. Adding more costumes or another playable character is enough to make us happy. 🥷 🥰 Team NINJA PlatinumGames Inc. Super Ninja™

Bayonetta Stuff

21,548 görüntüleme • 5 ay önce