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Procedural, volumetric light shaft particles in Unity.

48,513 次观看 • 1 年前 •via X (Twitter)

8 条评论

Abdullah Shafqat 的头像
Abdullah Shafqat1 年前

Looks amazing! Do you have a tutorial or unity package for that ?

Mirza Beig 的头像
Mirza Beig1 年前

Solaris can be used to create light shafts and rays.

Lazy 的头像
Lazy1 年前

How do?

Yahya Danboos🌙Creating Luminous Nights 的头像
Yahya Danboos🌙Creating Luminous Nights1 年前

Beautiful!! ❤️

Polygonflow Dash 的头像
Polygonflow Dash1 年前

With Dash, we want to give everyone the ability to work fully procedurally in @UnrealEngine, whether it's creating custom assets like this bridge or building large open worlds. If you're interested in seeing a breakdown of how this procedural bridge was created, let us know!

Brute Force 的头像
Brute Force1 年前

1 year of gamedev in 1 minute.. #unity3d #solodev #gamedev

Quaternius 的头像
Quaternius1 年前

Wanna learn how to sculpt a wood trim sheet? Got ya 😎 #b3d #tutorial

80 LEVEL 的头像
80 LEVEL1 年前

BREAKING: Unity Technologies unexpectedly lays off a number of its developers, apparently including entire departments. The job cuts were announced to those impacted in a 5 AM email:

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