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Proof of concept for a custom melee system using the new held item template ⚔️ It’s fully modular, making it easy to swap animations, adjust damage, add combos etc. The system uses collision detection on the melee weapon itself, so you can customize the hitbox directly through the mesh collision.

30,868 Aufrufe • vor 2 Tagen •via X (Twitter)

14 Kommentare

Profilbild von Giova
Giovavor 1 Tag

@FNCreate We are starting to get really good stuff 😯 This is peak, we could genuinely build a pretty good combat system already. we need a few more things like that new holding pose component and its gonna be really good

Profilbild von Surprise KiKoZl
Surprise KiKoZlvor 2 Tagen

@FNCreate Wait, I just realized is Layer Animation working now?

Profilbild von Noah
Noahvor 2 Tagen

@FNCreate Yes! This is using the play_animation_layer + I'm setting the additive anim type to "local space" so it layers on top of the Fortnite animations perfectly.

Profilbild von Surprise KiKoZl
Surprise KiKoZlvor 2 Tagen

@FNCreate It wasn't working until yesterday it's good to know it's fixed now

Profilbild von Duuk
Duukvor 2 Tagen

@FNCreate So cool🔥

Profilbild von Lucas
Lucasvor 2 Tagen

@FNCreate Wow - Possibilities are endless - love to see more examples!

Profilbild von Surprise KiKoZl
Surprise KiKoZlvor 2 Tagen

@FNCreate THAT'S SO COOL, I WANT TO PLAY WITH IT LATER, TOO

Profilbild von MaxSkywalker🇦🇷
MaxSkywalker🇦🇷vor 2 Tagen

@FNCreate Amigo es increíble, gran trabajo

Profilbild von Gabekole
Gabekolevor 1 Tag

@FNCreate Is the sword an entity?

Profilbild von Noah
Noahvor 1 Tag

@FNCreate Yes it is 🙌

Profilbild von BioXide ☣️
BioXide ☣️vor 2 Tagen

@FNCreate 👀

Profilbild von Tact'o'Lantern 🎃
Tact'o'Lantern 🎃vor 2 Tagen

@FNCreate A regular in my discord suggested this to me actually, this shows exactly how efficient this actually is! I might do this

Profilbild von shawkab
shawkabvor 2 Tagen

@FNCreate ⚔️FortQuest

Profilbild von SwordfishiesStudio(TheJackBlade)
SwordfishiesStudio(TheJackBlade)vor 2 Tagen

@joelbestart @FNCreate Have you been able to access the native FortMeleeBlock in static meshes with this? I have almost all of this designed, this is the one area I haven’t been able to tap yet

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