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🔥 PS5 PRO CHANGES THE GAME! RECORD STABILITY IN EXTREME TESTING. (CFI-7121) The test ran for almost 36 HOURS of continuous, full-load activity (AAA + streaming) in a controlled environment 19.0C–20.4 C. We deliberately exceeded 20 hours of typical heavy use to showcase the extreme endurance and stability of... show more
19,534 views • 9 months ago •via X (Twitter)
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PROOF! THE PS5 PRO IS INAUDIBLE! VIDEO VALIDATION & PRECISE DATA. (CFI-7121) The 41.8°C stability (Post 1) directly prevents noise spikes. We benchmarked it against the quietest competitor using the same calibrated GM1356 meter. 🔊 VERIFIED ACOUSTIC RESULTS: Benchmark (XSX LM Mod.): Exhaust noise 40.7 dB – 40.8 dB. PS5 Pro (Max Exhaust Noise): 41.8 dB. PS5 Pro (From Player Position - 1m): Only 33.9 dB under full load! ⚠️ IMPORTANT NOTE (FANS): While different console versions may use different fan models ("fan lottery"), achieving a result of approx. 33.9 dB is an incredible feat, proving that: Conclusion: The PS5 Pro is the best thermal and acoustically engineered console Sony has ever built. It sets a new, quiet benchmark for gaming! #SilentGaming #PS5Pro #NoiseTest #PlayStation5 #RealResults

En modifiant délibérément le système de refroidissement de la series x, vous avez pour moi, invalidé votre test a mes yeux. Ce versus n'a aucune raison d'être a mon sens le pire? Modifier une series x qui en l'état ne souffre pas de problème de refroidissement ni de bruit.

Thank you for bringing up this crucial point! This is a very important question that goes to the heart of our testing methodology. The use of Liquid Metal (LM) in the Xbox Series X was absolutely necessary to make the test scientifically valid and fair. The PS5 Pro (and the standard PS5) factory-uses Liquid Metal (LM TIM) as the thermal interface material between the chip and the heatsink. The Xbox Series X uses traditional thermal paste. Since LM is significantly more efficient than any paste, testing them without modification would immediately give the newer PS5 Pro an unfair advantage. Testing the System, Not the Material: By modifying the XSX with LM, we eliminated the material difference. This ensured the only variable we were measuring was the pure efficiency of the cooling systems (the design of the radiator, vapor chamber/heat pipes, and fan). This is key for sound engineering analysis. Fair Benchmark: The PS5 Pro is a newer, improved console version. To compare Sony's engineering against the market's best benchmark (the XSX), we had to give the XSX the benefit of equally efficient thermal material. The test results still show the PS5 Pro's significant advantage in thermal stability (41.8°C vs. 49.6°C), which conclusively highlights the revolutionary cooling design. Thank you for giving us the chance to clarify this crucial aspect of our testing!

@OliWojowniczka czyli "w razie czego" konsola wytrzyma wyścig 24h nawet bez trybu czuwania :D

@OliWojowniczka 😆to nie był łatwy test ale teraz już wiem wszystko 👍

This test is pointless when using exhaust. Mostly proves the Xbox removes almost 10C more at the same fan noise level= Xbox more efficient. If you really want to prove something put them both on thermal paste and post those stability results… since it’s cooling is game changing

Modifying the XSX is a no go for this test. Should have left it the way it was because it seems like it made it worse. Especially being that it was designed with liquid metal cooling to begin with.

This isn’t an apples-to-apples “cooling design” comparison. You’re reporting exhaust air temperature, not the thing that matters (SoC/junction temp). Exhaust temp is downstream and depends heavily on airflow rate, vent geometry, and where/how you measured. A cooler exhaust can simply mean more mixing/entrained room air or different airflow paths — it doesn’t prove the chip is cooler. PS5 and Series X exhaust differently. Series X is a concentrated top “chimney” plume; PS5 exhaust is more distributed and mixes differently. A probe at “top exhaust” is inherently not comparable between these designs. “AAA + streaming” isn’t a controlled workload. Without same title/scene, same duration, and especially same power draw at the wall, the numbers don’t mean what you’re implying. Lower power = lower heat = lower exhaust temp, even with worse cooling. The LM note also undermines the “only variable” claim. Once you mod a console (reseat, pad compression, sealing changes, mounting pressure, application quality), you’ve introduced new variables. If you want to prove it: log SoC temps, fan RPM, ambient, and wall power under a repeatable load, same orientation, repeated runs. Exhaust-only numbers aren’t “record stability,” they’re just a vent reading.

“Stability” That means nothing… the clock speed on series X isn’t variable, and no shit it would have superior cooling, it’s a higher powered console… and it is a lot bigger…

How does it compare to the OG PS5 PRO? Any issues with the OG model?

It's the best!
