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Psyonix please test your maps before you release them 🙃 Yet another one with a different mesh causing TAS divergence and I think the boost pads are smaller, although that could technically just be an illusion because i cannot set it up identically if the map mesh isn't identical

375,314 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля HalfwayDead | Rocket Science
HalfwayDead | Rocket Science2 лет назад

Thanks to @Kliickz_ for double checking. The small boost pads are indeed smaller on Neo Tokyo (Hacked). Now listed on

Фото профиля Pulse Bop
Pulse Bop2 лет назад

at this point they gotta just hire you…

Фото профиля Slumpii
Slumpii2 лет назад

@pulse_max this would explain why i often don't pick up as many pads on this map when I swear i go over them. nice to know its not a placebo ig 😭

Фото профиля Kliickz
Kliickz2 лет назад

Holy Crap you're right. I remembered that there was a pad hitbox plugin so I quickly downloaded. Wasted boost until I was at 0 and did a comparison, you can tell in the regular Neo Tokyo I accumulated 2 Pads (24) whilst barely being inside said hitbox. Tested and confirmed!!

Фото профиля geecee ♡
geecee ♡2 лет назад

insane map 🔥

Фото профиля krissy
krissy2 лет назад

wtf💀💀

Фото профиля lover
lover2 лет назад

psyonix releasing maps that literally just need to be copy pasted and then reskinned but somehow fucking it up

Фото профиля ntri
ntri2 лет назад

I KNEW IT

Фото профиля Mr-Napkin
Mr-Napkin2 лет назад

I will pull this video out every time I run out of boost on this map now.

Фото профиля Mr. 𝕊waggles
Mr. 𝕊waggles2 лет назад

The best solution would be to have all levels load the literal same package which has: • All collision geometry, hidden • Goals, spawns, other hidden game things • Boost pads Underwater_P.upk (possibly Underwater_Field) is 95% of the way. Then all new maps are purely visuals.

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