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Quest's Browser 34.2 was released today with experimental support for unbounded spaces. This allows you to create large scale AR experiences that are no longer limited to the guardian boundary.
72,683 views • 1 year ago •via X (Twitter)
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To enable it, go to chrome://flags, check "WebXR experiments and restart the browser. Then ask for support 'unbounded' when you call requestSession. See

FYI this feature shipped in 36.2 so it should available to everyone. Any WebXR that uses passthrough can now be bigger than the guardian boundary.

36.2 also supports dynamic foveation (previously limited to 3 hardcoded values) and requestViewportScale:

Cc @mrdoob should we make it a default optional parameter in @threejs ?

Had to focus on the XR stuff as Your home looks insanely huge ^^

That was great! The best part was the occlusion by the real-world walls. What setup is needed in ThreeJS/AFrame to support that?

It’s built into three. Just request the feature and depth sensing will be active

LETS GO!

Fuck yeah, awesome!

This is the future


