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Quest's Browser 34.2 was released today with experimental support for unbounded spaces. This allows you to create large scale AR experiences that are no longer limited to the guardian boundary.

72,704 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля @cabanier@arvr.social
@[email protected]2 лет назад

To enable it, go to chrome://flags, check "WebXR experiments and restart the browser. Then ask for support 'unbounded' when you call requestSession. See

Фото профиля @cabanier@arvr.social
@[email protected]1 год назад

FYI this feature shipped in 36.2 so it should available to everyone. Any WebXR that uses passthrough can now be bigger than the guardian boundary.

Фото профиля @cabanier@arvr.social
@[email protected]1 год назад

36.2 also supports dynamic foveation (previously limited to 3 hardcoded values) and requestViewportScale:

Фото профиля @cabanier@arvr.social
@[email protected]2 лет назад

Cc @mrdoob should we make it a default optional parameter in @threejs ?

Фото профиля lorcopola cage
lorcopola cage2 лет назад

Had to focus on the XR stuff as Your home looks insanely huge ^^

Фото профиля AndrewTek 🇺🇸
AndrewTek 🇺🇸2 лет назад

That was great! The best part was the occlusion by the real-world walls. What setup is needed in ThreeJS/AFrame to support that?

Фото профиля @cabanier@arvr.social
@[email protected]2 лет назад

It’s built into three. Just request the feature and depth sensing will be active

Фото профиля Mike Chaves
Mike Chaves2 лет назад

LETS GO!

Фото профиля Francois Laberge ✍️
Francois Laberge ✍️2 лет назад

Fuck yeah, awesome!

Фото профиля VanilladadMD
VanilladadMD2 лет назад

This is the future

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