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Quest's Browser 34.2 was released today with experimental support for unbounded spaces. This allows you to create large scale AR experiences that are no longer limited to the guardian boundary.

72,691 次观看 • 1 年前 •via X (Twitter)

10 条评论

@cabanier@arvr.social 的头像

To enable it, go to chrome://flags, check "WebXR experiments and restart the browser. Then ask for support 'unbounded' when you call requestSession. See

@cabanier@arvr.social 的头像

FYI this feature shipped in 36.2 so it should available to everyone. Any WebXR that uses passthrough can now be bigger than the guardian boundary.

@cabanier@arvr.social 的头像

36.2 also supports dynamic foveation (previously limited to 3 hardcoded values) and requestViewportScale:

@cabanier@arvr.social 的头像

Cc @mrdoob should we make it a default optional parameter in @threejs ?

lorcopola cage 的头像
lorcopola cage1 年前

Had to focus on the XR stuff as Your home looks insanely huge ^^

AndrewTek 🇺🇸 的头像
AndrewTek 🇺🇸1 年前

That was great! The best part was the occlusion by the real-world walls. What setup is needed in ThreeJS/AFrame to support that?

@cabanier@arvr.social 的头像

It’s built into three. Just request the feature and depth sensing will be active

Mike Chaves 的头像
Mike Chaves1 年前

LETS GO!

Francois Laberge ✍️ 的头像
Francois Laberge ✍️1 年前

Fuck yeah, awesome!

VanilladadMD 的头像
VanilladadMD1 年前

This is the future

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