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Quick explanation to the new tether ability! There will be balancing in the future but here is the first instance of balance! #indie #indiedev #indiegamedev #indiegame #gamedev #gamedevelopment #gamedeveloper #ue5

41,527 görüntüleme • 3 yıl önce •via X (Twitter)

7 Yorum

Xalph Five profil fotoğrafı
Xalph Five3 yıl önce

The pull is so satisfying

RedDeer.Games profil fotoğrafı
RedDeer.Games2 yıl önce

We can't spill the beans about the release date of Maki: Paw of Fury, but make no mistake, things are happening! 🫘😎 We remind you that the game is coming to #NintendoSwitch and #PC #Steam and you can play the demo on PC, here ⤵️ >>> Have a great day!

Cooliniaux profil fotoğrafı
Cooliniaux3 yıl önce

Ahhh I see, so you thought of using a Hit Counter system to unlock the Tether for use ?? That sounds pretty good—I also like how you made it act like a Style Meter in that you can straight up lose your Hits if damaged, and thus the ability too! - ini

Fuzzy Belvedere 🎮 profil fotoğrafı
Fuzzy Belvedere 🎮3 yıl önce

🤯

WTFBlack profil fotoğrafı
WTFBlack3 yıl önce

i haven't seen something this good since DmC and i think this could feel even better 😍

TheJuniyo profil fotoğrafı
TheJuniyo3 yıl önce

Once you activate it, the enemies are locked in the air unable to do anything, and then after a few hits towards them, the meter refills and you can do it again right away. I think that this could feel a bit repetitive but efficient, so players would do it all the time.

Matthew Williams profil fotoğrafı
Matthew Williams3 yıl önce

@Hollowed_Josh

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