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Quick test. Baked whitewater texture from #liquidgen #jangafx and made a quick shitty loop from it. And now we have infinite beach waves texture! Gotta try add the baked normal+heightmap later as well! #wip #b3d

30,944 görüntüleme • 1 yıl önce •via X (Twitter)

11 Yorum

BenHarkerVFX profil fotoğrafı
BenHarkerVFX1 yıl önce

Nice work!!

AndaSeat profil fotoğrafı
AndaSeat1 yıl önce

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Mr F profil fotoğrafı
Mr F1 yıl önce

Wow nice. Did you loop the animated texture? Or is all animation purely shader-based with a static foam texture?

Miettinen Jesse - Blenderesse profil fotoğrafı
Miettinen Jesse - Blenderesse1 yıl önce

Yeah its a looping video texture.

OMYOG profil fotoğrafı
OMYOG1 yıl önce

Love this! Have you tried offseting the animation based on position so the wave is not perfectly synced everywhere?

Infinite-Realities profil fotoğrafı
Infinite-Realities1 yıl önce

Wow! That's awesome.

Advance Software profil fotoğrafı
Advance Software1 yıl önce

awsome. darker sand where it's wet to close it out. would love the blend so I can figure out how to import into our engine :)

Maxence d'Aubigny profil fotoğrafı
Maxence d'Aubigny1 yıl önce

👏🏻👏🏻

Aonezerostudios profil fotoğrafı
Aonezerostudios1 yıl önce

liquid gen looks rad. would love a tutorial showing how you did this to tip the scale of getting it.

zef profil fotoğrafı
zef1 yıl önce

So nice! I don't get how you move the water geometry without a displacement map. I've tried lately to have this kind of effect

Miettinen Jesse - Blenderesse profil fotoğrafı
Miettinen Jesse - Blenderesse1 yıl önce

I just quickly added Ocean modifier on top of all the give extra shape

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