Video yükleniyor...
Video Yüklenemedi
Quick test. Baked whitewater texture from #liquidgen #jangafx and made a quick shitty loop from it. And now we have infinite beach waves texture! Gotta try add the baked normal+heightmap later as well! #wip #b3d
30,944 görüntüleme • 1 yıl önce •via X (Twitter)
11 Yorum

Nice work!!

⌨️ 2AM debugging session: Your code won't compile, Stack Overflow is your best friend, and your Kaiser 4 is the only one who understands... Every developer's late-night reality: 💻 "One more bug fix" turned into sunrise ☕ Coffee cup collection growing 🐛 That bug that just won't die Kaiser 4 speaks fluent Python: 🌟 4D lumbar support for those debugging postures ✨ Perfect height for multiple monitors 💫 Recline mode for code compilation breaks Because good code comes from comfortable devs! ⚡️ Debug in comfort: #AndaSeat #DevLife #CodingLife #ProgrammerSetup #gaming #gamingchair

Wow nice. Did you loop the animated texture? Or is all animation purely shader-based with a static foam texture?

Yeah its a looping video texture.

Love this! Have you tried offseting the animation based on position so the wave is not perfectly synced everywhere?

Wow! That's awesome.

awsome. darker sand where it's wet to close it out. would love the blend so I can figure out how to import into our engine :)

👏🏻👏🏻

liquid gen looks rad. would love a tutorial showing how you did this to tip the scale of getting it.

So nice! I don't get how you move the water geometry without a displacement map. I've tried lately to have this kind of effect

I just quickly added Ocean modifier on top of all the give extra shape
Benzer Videolar
Sensitive content
So I tried to support a black business. They told me that I bought a loaded, baked potato cheeseburger, baked potato, and I’m from Texas Texas knows about it and that was not loaded so I had to come home and remake a loaded baked potato.
THICCLOV3 w/passion
15,667 görüntüleme • 1 yıl önce
