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Quick test. Baked whitewater texture from #liquidgen #jangafx and made a quick shitty loop from it. And now we have infinite beach waves texture! Gotta try add the baked normal+heightmap later as well! #wip #b3d

31,029 views • 1 year ago •via X (Twitter)

11 Comments

BenHarkerVFX's profile picture
BenHarkerVFX1 year ago

Nice work!!

AndaSeat's profile picture
AndaSeat1 year ago

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Mr F's profile picture
Mr F1 year ago

Wow nice. Did you loop the animated texture? Or is all animation purely shader-based with a static foam texture?

Miettinen Jesse - Blenderesse's profile picture
Miettinen Jesse - Blenderesse1 year ago

Yeah its a looping video texture.

OMYOG's profile picture
OMYOG1 year ago

Love this! Have you tried offseting the animation based on position so the wave is not perfectly synced everywhere?

Infinite-Realities's profile picture
Infinite-Realities1 year ago

Wow! That's awesome.

Advance Software's profile picture
Advance Software1 year ago

awsome. darker sand where it's wet to close it out. would love the blend so I can figure out how to import into our engine :)

Maxence d'Aubigny's profile picture
Maxence d'Aubigny1 year ago

👏🏻👏🏻

Aonezerostudios's profile picture
Aonezerostudios1 year ago

liquid gen looks rad. would love a tutorial showing how you did this to tip the scale of getting it.

zef's profile picture
zef1 year ago

So nice! I don't get how you move the water geometry without a displacement map. I've tried lately to have this kind of effect

Miettinen Jesse - Blenderesse's profile picture
Miettinen Jesse - Blenderesse1 year ago

I just quickly added Ocean modifier on top of all the give extra shape

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