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Quick vote 👇 👢 Boots 👠 Heels 👗 Dresses 🖤 Stockings Which one should make more appearances?

16,039 görüntüleme • 3 gün önce •via X (Twitter)

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Mature Dominant Goddesses • 1960s • Vol. 2 — Video Version 👉 Manager Clotilde’s Notice — This short video brings to life one of the images from the collection Mature Dominant Goddesses • 1960s • Vol. 2, available on our Patreon. Mature Dominant Goddesses • 1960s A sensual vintage-inspired collection set inside luxurious private interiors of the 1960s, where leather, silence, discipline, and mature feminine authority become part of one unmistakable language. In elegant salons, private chambers, dressing rooms, bedrooms, and opulent apartments filled with heavy furniture, soft carpets, mirrors, lamps, curtains, and old-world refinement, mature women appear as professional Dominatrices, strict Mistresses, or simply women for whom dominance is not an act, but a natural state. They wear black leather bodysuits, towering boots, long gloves, corsets, heels, fitted leather dresses, and commanding silhouettes. Their looks are strict. Their posture is sovereign. Their presence owns the room before a word is spoken. This collection is not about youth, noise, or spectacle. It is about mature authority. A lowered gaze. A gloved hand resting on a hip. A riding crop held with perfect calm. A visitor unseen, but clearly understood. A woman old enough to know exactly who she is, and powerful enough to make everyone else understand it too. Each image celebrates the beauty, control, and magnetic dominance of mature women in leather, captured in the refined atmosphere of the 1960s. These Goddesses do not ask for obedience. They make it feel inevitable. #vintageinleather #leathergloves #mature #goddess #mistress #thighhighboots

Vintage in Leather

30,709 görüntüleme • 7 gün önce

Mature Dominant Goddesses • 1960s • Vol. 2 — Video Version 👉 Manager Clotilde’s Notice — This short video brings to life one of the images from the collection Mature Dominant Goddesses • 1960s • Vol. 2, available on our Patreon. Mature Dominant Goddesses • 1960s A sensual vintage-inspired collection set inside luxurious private interiors of the 1960s, where leather, silence, discipline, and mature feminine authority become part of one unmistakable language. In elegant salons, private chambers, dressing rooms, bedrooms, and opulent apartments filled with heavy furniture, soft carpets, mirrors, lamps, curtains, and old-world refinement, mature women appear as professional Dominatrices, strict Mistresses, or simply women for whom dominance is not an act, but a natural state. They wear black leather bodysuits, towering boots, long gloves, corsets, heels, fitted leather dresses, and commanding silhouettes. Their looks are strict. Their posture is sovereign. Their presence owns the room before a word is spoken. This collection is not about youth, noise, or spectacle. It is about mature authority. A lowered gaze. A gloved hand resting on a hip. A riding crop held with perfect calm. A visitor unseen, but clearly understood. A woman old enough to know exactly who she is, and powerful enough to make everyone else understand it too. Each image celebrates the beauty, control, and magnetic dominance of mature women in leather, captured in the refined atmosphere of the 1960s. These Goddesses do not ask for obedience. They make it feel inevitable. #vintageinleather #leathergloves #mature #goddess #mistress #thighhighboots

Vintage in Leather

11,200 görüntüleme • 3 gün önce

Making OpenCode as lean as Pi agent? Just trimmed 25k out of OpenCode's system prompt (from 30k to 4-5k tokens) How? Just disable skills and get rid of massive skill definition bloat. Who needs skills anyway? Just kidding, this is the not the way. It makes the agent lame and defeats the point of using one. But it sets a precedent: Find a way to use skills without their definitions pre-loaded into the system prompt every single turn. Another interesting stuff: Upon testing this temporary "no skill setup" with two of hottest OpenCode Zen free models, Mimo V2.5 vs DeepSeek V4 Flash: One thinks more and talks less One thinks less and talks more Check the video to see which is which If you made it here, I'm finding a way to leanest OpenCode setup that I can get I simply don't believe that OpenCode can't be as lean as Pi Upon tinkering, I made a plugin that temporarily extracts the system prompt while I test, and noticed the hundreds of definitions in it from my .agents/skills directory which is shared across all my coding agents (Cursor, Antigravity, Claude, etc.) Of course disabling skills is not the answer, but it just proved that there is a way to strip the system prompt of these massive skill defs Aside from the system prompt hierarchy that injects confusion imo if you have a conflicting and redundant AGENTS.md which I discovered upon digging into OpenCode's source code Apparently it has prompt.ts/system.ts/instruction.ts/llm.ts and loads base .txt prompts based on model family (claude/gpt-o/gpt-5/codex/gemini/others) that all work together to make OpenCode aware of who it was and how it should use tools and become a "coding agent" Gotta find the most minimal mix that fits right into my workflow Make OpenCode as lean as Pi? We'll see. All in

raymel 👋

37,939 görüntüleme • 3 ay önce

This fact absolutely shatters evolution. ...And makes the intelligent design in Life certain. All the systems in Life that make things function - like everything that enables birds to fly - require a whole set of complex interconnected parts. Nothing works in isolation. Something evolutionists overlook is how the nature of all these systems are intricately interconnected. Every part relies on something else to make it work. You need the whole system, down to the DNA itself, or the function fails. This coordinattion between so many systems makes step-by-step evolution all but impossible. For instance... A wing isn’t just bones and feathers (or membrane). A wing requires a certain type of hollow bones, which the alleged ancestors of birds didn't have. And wings by themselves are useless - what reproductive benefit would wings have without the accompanying systems that lead to actual flight (the simultaneous requirements for bone pneumatization, muscle attachment sites, feather or membrane development, and the regulatory changes that control all of them)? Wings without these features would be harmful. Hollow bones without flight would be detrimental. The step-by-step path leading from non-bird to flying birds is filled with easily killed, unselectable intermediates. This is where evolutionists constantly fail - they look at modification in isolation, without considering that these systems are large, interconnected networks of functional parts all working together. And it all starts at the genetic level, from the DNA itself. DNA genes code for proteins. Regulatory information organizes when these proteins are built and how much should be made. Further regulatory systems coordinate where these proteins go after they’re built. And yet more informational networks place the proteins into the final system in coordination with other proteins. Then these protein systems are fit together to make entire organs, tissues, bones, etc. All of these systems and processes are coordinated from the DNA - which means major modification like turning a fish fin into a bird wing requires many coordinated DNA changes across the entire network. One change at a time simply cannot lead to the coordination of an entire multi-part coordinated system like this. A mutation that changes one protein would need another coordinated mutation to fit that mutated protein into the right place, which would require other proteins to be mutated to fit together into that system, which would also require yet more regulatory mutations to keep everything coordinated... Nothing works in isolation. It's all connected. Which is why it can't evolve one step at a time. One step at a time does nothing. Life requires all or nothing systems. Only intelligence can engineer all or nothing systems.

Divinely Designed

47,292 görüntüleme • 6 gün önce