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Raising a little garden from latent space On M2 Max, using SD 1.5, ControlNet, TripoSR, and three.js. Sped up for brevity.

110,369 Aufrufe • vor 2 Jahren •via X (Twitter)

10 Kommentare

Profilbild von kache
kachevor 2 Jahren

@gandamu_ml

Profilbild von ░░
░░vor 2 Jahren

>dirt ground, plain, flat >it's wood

Profilbild von Evan Jones
Evan Jonesvor 2 Jahren

@lagufirtnec How do the machines know what dirt looks like? Maybe they couldn't figure out what to make dirt look like

Profilbild von alptekin I.
alptekin I.vor 2 Jahren

Loved this. Like a magic. Thanks for sharing with the world. Could be a naive question but :) do you think of making a post about this app or maybe open sourcing it? Would love to learn more about the dev process. Thanks again.

Profilbild von Evan Jones
Evan Jonesvor 2 Jahren

Yeah I'm planning to open source pretty soon

Profilbild von kiunthmo
kiunthmovor 2 Jahren

I wonder if it’s possible to diffuse the camera view and project it back onto textures? You can then combine diffusion steps from camera view with the flat texture.

Profilbild von Evan Jones
Evan Jonesvor 2 Jahren

Yeah I was thinking that. A combination of both, as you say. And just megatexturing in general

Profilbild von Brian Jordan
Brian Jordanvor 2 Jahren

Siiick Wow was that all local too?

Profilbild von Evan Jones
Evan Jonesvor 2 Jahren

Yes, but note the generation times were sped up 5x

Profilbild von vorps
vorpsvor 2 Jahren

YOOO WHAT! I NEED THIS!

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