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Raising a little garden from latent space On M2 Max, using SD 1.5, ControlNet, TripoSR, and three.js. Sped up for brevity.

110,369 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля kache
kache2 лет назад

@gandamu_ml

Фото профиля ░░
░░2 лет назад

>dirt ground, plain, flat >it's wood

Фото профиля Evan Jones
Evan Jones2 лет назад

@lagufirtnec How do the machines know what dirt looks like? Maybe they couldn't figure out what to make dirt look like

Фото профиля alptekin I.
alptekin I.2 лет назад

Loved this. Like a magic. Thanks for sharing with the world. Could be a naive question but :) do you think of making a post about this app or maybe open sourcing it? Would love to learn more about the dev process. Thanks again.

Фото профиля Evan Jones
Evan Jones2 лет назад

Yeah I'm planning to open source pretty soon

Фото профиля kiunthmo
kiunthmo2 лет назад

I wonder if it’s possible to diffuse the camera view and project it back onto textures? You can then combine diffusion steps from camera view with the flat texture.

Фото профиля Evan Jones
Evan Jones2 лет назад

Yeah I was thinking that. A combination of both, as you say. And just megatexturing in general

Фото профиля Brian Jordan
Brian Jordan2 лет назад

Siiick Wow was that all local too?

Фото профиля Evan Jones
Evan Jones2 лет назад

Yes, but note the generation times were sped up 5x

Фото профиля vorps
vorps2 лет назад

YOOO WHAT! I NEED THIS!

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