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Ran the exact same fight sequence, same character refs, same sunset back alley setting, same beat by beat camera direction, through Seedance 2.0 and 2.5 to see what actually changed under the hood. Same script, two very different fights. ๐ŸฅŠ What do you think, which version reads better? Below...

11,422 views โ€ข 2 months ago โ€ขvia X (Twitter)

28 Comments

๐•„๐”ธ๐•‹โ„๐•€๐•'s profile picture
๐•„๐”ธ๐•‹โ„๐•€๐•2 months ago

Environment:

MrJinXels (s/acc)โ˜˜๏ธ's profile picture
MrJinXels (s/acc)โ˜˜๏ธ2 months ago

I can't be the only one who thinks that the Seedance 2.0 genration was better, right?

๐•„๐”ธ๐•‹โ„๐•€๐•'s profile picture
๐•„๐”ธ๐•‹โ„๐•€๐•2 months ago

You are not alone bro and its double the price.

Lu's profile picture
Lu2 months ago

Is it just me, Iโ€™m not really sold on Seedance 2.5 yet. The difference is very minimal from what Iโ€™ve seen. Maybe Iโ€™ll think differently when I actually get access to it.

๐•„๐”ธ๐•‹โ„๐•€๐•'s profile picture
๐•„๐”ธ๐•‹โ„๐•€๐•2 months ago

You are not alone bro. Maybe still early access?

Lu's profile picture
Lu2 months ago

Yeah Iโ€™m thinking that might be the case. Itโ€™s also hard to compare because Seedance 2.0โ€™s launch was just so next level compared to other ai video models. But Iโ€™m excited to try 2.5 soon.

๐•„๐”ธ๐•‹โ„๐•€๐•'s profile picture
๐•„๐”ธ๐•‹โ„๐•€๐•2 months ago

Character References:

Talen Chin's profile picture
Talen Chin2 months ago

2.0 action still performs better, I tested few 2.5 actions it just feels very safe and constrained

๐•„๐”ธ๐•‹โ„๐•€๐•'s profile picture
๐•„๐”ธ๐•‹โ„๐•€๐•2 months ago

Prompt: Image1 = environment. Gritty sunset back-street lot, cracked concrete, chain-link fence with razor wire, graffiti walls, palm trees, parked cars. Warm orange dusk light, long hard shadows. Image2 = Character A, BULLDOG. Heavyset powerful build, broad shoulders, deep tan skin, buzzed rust-orange fade, gold hoop earrings, nose ring, burnt-orange cropped tank, thin gold chain, baggy gray sashed pants, blood-stained white hand wraps, gold knuckle rings, gray high-top sneakers. Image3 = Character B, VIPER. Lean athletic build, deep tan skin, long black ponytail with blunt bangs, green eyes, small black shoulder tattoo, olive sports bra, black shorts, black fingerless gloves over white taped wrists, tan ankle braces, white sneakers. FIGHT STYLES: Bulldog presses forward constantly with heavy wide hooks and bull-rushing pressure, absorbing hits on her forearms. Viper stays mobile with fast straight punches, rising knees, clean circling footwork, slipping and countering. 0.0 to 2.5s: Low-angle wide full shot, camera near ground level. Both fighters in profile at mid-distance, guards raised, circling each other clockwise. Sneakers scuff on gravel. Long shadows stretch behind them. Camera slowly tracks right, orbiting with their circle, both fully in frame. 2.5 to 4.5s: Snap push-in to a tight over-the-shoulder shot behind Bulldog. She fires a wrapped straight punch that passes close by the lens. Viper slips it, head snapping aside, ponytail whipping across frame. Handheld micro-shake as the punch misses. 4.5 to 7.0s: Whip pan to a medium full shot from the opposite side. Viper counters with a fast one-two into a rising knee. Bulldog blocks on crossed forearms and is driven back two heavy steps, dust kicking off the concrete. Camera tracks backward with them, low horizon, both bodies visible. 7.0 to 9.5s: Hard cut to a dynamic low wide shot. Both fighters lunge at the same time, bodies stretched long, one foot off the ground each, silhouetted against the bright hazy sunset sky. Brief slow motion at the apex, then a hard snap back to full speed as fists collide against each other's guards. 9.5 to 11.5s: Orbit shot circling tightly around the clinch. Chain-link fence and graffiti wall sweep through the background. Short hooks and elbows traded at close range, shoulders grinding, feet shuffling. 11.5 to 13.5s: Hard cut to extreme close-up. Viper's taped fist drives directly toward the lens, glove filling the frame in heavy motion blur. The punch lands. Camera snaps instantly to Bulldog's face in extreme close-up, head torqued violently sideways, sweat flying, eyes squeezed shut, hair displaced. Frame shakes hard on contact. 13.5 to 15.0s: Fast pull back to a low-angle wide shot. Bulldog drops to one knee on cracked pavement, head down, shoulders heaving. Viper stands a few paces away, guard lowering, chest rising and falling, ponytail settling. Camera slows to a held final frame, both backlit against the glowing sunset haze. CAMERA: Alternate hard between low-angle wide full shots and violent snap-in extreme close-ups on every impact. No smooth glides. Handheld energy, whip pans between angles, aggressive cutting rhythm that tightens as the fight escalates. STYLE: 2D semi-realistic anime concept art, clean confident lineart, painterly cel shading with soft gradients. Muted palette of burnt orange, olive green, warm gray concrete, dusty sunset gold. Cinematic widescreen framing, 24fps motion feel, subtle film grain. Faces, hair and outfits stay exactly on-model with Image2 and Image3 in every shot. AUDIO: Gritty low percussive drums building in intensity, sharp impact hits synced to each landed strike, sneaker scuffs on gravel, cloth rustle, heavy breathing, distant traffic ambience. Bass drop on the final impact, then near-silence with only breathing over the last frame.

Foxfire's profile picture
Foxfire2 months ago

honestly overall 2.0 looks better. 2.5 had a few moments that were really good but overall the animation just didn't jell well.

Umzerii's profile picture
Umzerii2 months ago

I think the seedance 2.0 one looks better. Definitely better camera work

Tenn's profile picture
Tenn2 months ago

Seedance 2.0 was better imo. Really great sequence, thanks for sharing the prompts and refs too!

Dezoir's profile picture
Dezoir2 months ago

2.0 looks better for me and more coherent..

Lost Snow's profile picture
Lost Snow2 months ago

Seedance 2.0 video is way better, it has smoother animation too. I hate how in the 2.5 video when the characters are circling each other it switches them at one pointโ€ฆ while the previous model doesnโ€™t do that. And thereโ€™s other little details that 2.0 did better.

PhotoArtist Jay_Jay ๐ŸŽจ's profile picture
PhotoArtist Jay_Jay ๐ŸŽจ2 months ago

2.0 legit๐Ÿ’ฏ

Zayan's profile picture
Zayan2 months ago

Definitely 2.5, much more cinematic. ๐Ÿ”ฅ

Dave Wisecity's profile picture
Dave Wisecity2 months ago

2.0 was better

Nick Smith's profile picture
Nick Smith2 months ago

First clip looked rotoscoped, second clip looked "Arcane-y"

๋…ธ๋“œ ํŒ”๋ผ๋”˜ | Node Paladin's profile picture
๋…ธ๋“œ ํŒ”๋ผ๋”˜ | Node Paladin2 months ago

2.0 winner.... why?

RemoteBrowser's profile picture
RemoteBrowser2 months ago

Cloud threads run in OpenAI's sandbox, so they can't drive your local Safari/Chrome. Computer use only sees the browser when the thread is local to that device.

OtherworldlyDrumStick's profile picture
OtherworldlyDrumStick2 months ago

i think 2.5 is much better

Nox91๐Ÿ”ป's profile picture
Nox91๐Ÿ”ป2 months ago

Imho the new model is more consistent in each shot during the fight scene. The way it links each shot is kinda off though but it could be because of your prompt Each phase of the fight taken separately is more realistic than the whole first shot on 2.0. But the overall flow of the animation is better in the 2.0 version. With less realistic fighting scenes imho. So for me who's attached to details, i like the 2.5 version better. By editing and cutting the sequence into separate fighting shots it's very easy to generate the missing shots to craft a believable and consistant scene. With 2.0 the overall flow is good, we understand the story but if you look at the details it's meh.

AI Mastery Guide's profile picture
AI Mastery Guide2 months ago

2.5 reads better, the lighting alone sells the scene.

Zane Chen's profile picture
Zane Chen2 months ago

Sd2.5 loses to 2.0 marginally. Yes you read that right. And yet you pay 2-3x the cost for worse. The camera work in 2.0 is way more exciting as always.

Zarnish's profile picture
Zarnish2 months ago

Nice visual style

Henry Mascot's profile picture
Henry Mascot2 months ago

Thanks for sharing

allanyitong's profile picture
allanyitong2 months ago

This kind of side-by-side test is really useful. I'm curious, what was the hardest part for 2.0 that 2.5 finally solved?

Julz's profile picture
Julz2 months ago

Seedance 2.5 is far better at understanding the logic in your scenes. It just depends on how powerful your prompt is. I made Seedance 2.5 a complex, detailed scene in my profile and it delivered it fantastically.

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