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Ray Tracing in #DeathStranding2PC is quite limited, which is expected since the game wasn’t originally built with RT in mind and this is the first implementation on the Decima Engine. RT reflections only apply to some opaque surfaces, bodies of water and tar, and they still lean on standard... show more
43,773 次观看 • 7 个月前 •via X (Twitter)
14 条评论

Do you notice cutscenes stuttering with frame gen enabled?

I haven’t tested the game with FG yet. Cutscenes already have small hitches during camera cuts, which is normal to some extent. FG might be making them more noticeable, or it could be a VRAM limitation on your end.

The game also suffers from really bad AO ghosting, its extremely distracting to look at in motion tbh, hopefully it gets fixed

good.

DLSS is broken for me in this game. Switched to PICO on my rtx card and it completely smoothed it out.

when can we expect your video?

I didn’t get a review code for Death Stranding 2. For Crimson Desert, I received a retail key (no early access), so I need to prioritize that first. DS2 video will be ready once I’m done with Crimson Desert, most likely later next week.

get it!

The game looks phenomenal. Proof that you don’t need r*y tr*cing for games to look great.

Damn thats a shame, i was hoping for better. Surprised the RTAO isn't on the foliage much.

Praise god! PC ain't shit

I have inconsistency in smoothness. Constant small stuttering. Very annoying

Bro wtf it’s better play in native that game, if you put dlss or something looks same, but like 40fps more in native wtf

I had to many technical issues with DS2. The game does not actually support 4k & would not scale properly, no mater what I would do. The first game also has this problem. And the cfg file is no where to be found. Unfortunately, not worth the frustration, game refunded.
