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Real human motion inside a generated world hits different ⚡️👀 We built a world with Marble by World Labs, reconstructed it into a 3D environment with Jawset Postshot, then dropped in multiple SMPL characters with motion from Meshcapade Me and ran it in Unreal Engine 🎮 No suits. No...

10,250 Aufrufe • vor 9 Monaten •via X (Twitter)

3 Kommentare

Profilbild von Himanshu Kumar
Himanshu Kumarvor 9 Monaten

@theworldlabs @jawset @UnrealEngine Integrate SMPL; avoid excessive environment complexity.

Profilbild von Jonna Campbel.ink ⌘Morph
Jonna Campbel.ink ⌘Morphvor 9 Monaten

@theworldlabs @jawset @UnrealEngine wild uncanny valley vibes mate

Profilbild von Hector
Hectorvor 9 Monaten

@theworldlabs @jawset @UnrealEngine SMPL - > metahuman?

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