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Real human motion inside a generated world hits different ⚡️👀 We built a world with Marble by World Labs, reconstructed it into a 3D environment with Jawset Postshot, then dropped in multiple SMPL characters with motion from Meshcapade Me and ran it in Unreal Engine 🎮 No suits. No... show more
10,250 views • 9 months ago •via X (Twitter)
3 Comments

Himanshu Kumar9 months ago
@theworldlabs @jawset @UnrealEngine Integrate SMPL; avoid excessive environment complexity.

Jonna Campbel.ink ⌘Morph9 months ago
@theworldlabs @jawset @UnrealEngine wild uncanny valley vibes mate

Hector9 months ago
@theworldlabs @jawset @UnrealEngine SMPL - > metahuman?
