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Real human motion inside a generated world hits different ⚡️👀 We built a world with Marble by World Labs, reconstructed it into a 3D environment with Jawset Postshot, then dropped in multiple SMPL characters with motion from Meshcapade Me and ran it in Unreal Engine 🎮 No suits. No...

10,250 次观看 • 9 个月前 •via X (Twitter)

3 条评论

Himanshu Kumar 的头像
Himanshu Kumar9 个月前

@theworldlabs @jawset @UnrealEngine Integrate SMPL; avoid excessive environment complexity.

Jonna Campbel.ink ⌘Morph 的头像
Jonna Campbel.ink ⌘Morph9 个月前

@theworldlabs @jawset @UnrealEngine wild uncanny valley vibes mate

Hector 的头像
Hector9 个月前

@theworldlabs @jawset @UnrealEngine SMPL - > metahuman?

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