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Reconstructing ancient ruins in 3D with Gemini 4 Argon 🏛️ Using Google @Antigravity and Blender MCP, see how Gemini 4 Argon supports digital heritage preservation by turning raw, fragmented archaeological data into fully explorable 3D worlds.

56,999 Aufrufe • vor 14 Tagen •via X (Twitter)

6 Kommentare

Profilbild von Google for Developers
Google for Developersvor 14 Tagen

Try out the demo:

Profilbild von Harshit Sehgal
Harshit Sehgalvor 14 Tagen

@antigravity an agent actually driving blender for 3d geometry is the bit that stands out, much tougher than generating a still

Profilbild von Jack Assery
Jack Asseryvor 14 Tagen

@antigravity Hm, hey @GeminiApp find Akkad 😂🖤

Profilbild von Mr. Pacífico
Mr. Pacíficovor 13 Tagen

@antigravity Whit those usage limits, I don't think so

Profilbild von Aapakari
Aapakarivor 14 Tagen

@antigravity What fills the gaps where data runs out?

Profilbild von Toolglade
Toolgladevor 13 Tagen

Really cool 🔥 One question: when it fills in the fragmented parts, how does it decide what's missing vs what's known? Is it reconstructing from the actual archaeological data, or inferring the gaps from the model's own training? For heritage work that line matters a lot — curious how you keep it accurate vs. just plausible.

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