Video wird geladen...
Video konnte nicht geladen werden
Reconstructing ancient ruins in 3D with Gemini 4 Argon 🏛️ Using Google @Antigravity and Blender MCP, see how Gemini 4 Argon supports digital heritage preservation by turning raw, fragmented archaeological data into fully explorable 3D worlds.
56,999 Aufrufe • vor 14 Tagen •via X (Twitter)
6 Kommentare

Google for Developersvor 14 Tagen
Try out the demo:

Harshit Sehgalvor 14 Tagen
@antigravity an agent actually driving blender for 3d geometry is the bit that stands out, much tougher than generating a still

Jack Asseryvor 14 Tagen
@antigravity Hm, hey @GeminiApp find Akkad 😂🖤

Mr. Pacíficovor 13 Tagen
@antigravity Whit those usage limits, I don't think so

Aapakarivor 14 Tagen
@antigravity What fills the gaps where data runs out?

Toolgladevor 13 Tagen
Really cool 🔥 One question: when it fills in the fragmented parts, how does it decide what's missing vs what's known? Is it reconstructing from the actual archaeological data, or inferring the gaps from the model's own training? For heritage work that line matters a lot — curious how you keep it accurate vs. just plausible.
Ähnliche Videos
gemini 4 argon just built this 3d chess (and i’m genuinely shocked)
Nova
16,907 Aufrufe • vor 18 Tagen

