Загрузка видео...
Не удалось загрузить видео
Reconstructing ancient ruins in 3D with Gemini 4 Argon 🏛️ Using Google @Antigravity and Blender MCP, see how Gemini 4 Argon supports digital heritage preservation by turning raw, fragmented archaeological data into fully explorable 3D worlds.
56,999 просмотров • 17 дней назад •via X (Twitter)
Комментарии: 6

Google for Developers17 дней назад
Try out the demo:

Harshit Sehgal17 дней назад
@antigravity an agent actually driving blender for 3d geometry is the bit that stands out, much tougher than generating a still

Jack Assery17 дней назад
@antigravity Hm, hey @GeminiApp find Akkad 😂🖤

Mr. Pacífico17 дней назад
@antigravity Whit those usage limits, I don't think so

Aapakari17 дней назад
@antigravity What fills the gaps where data runs out?

Toolglade17 дней назад
Really cool 🔥 One question: when it fills in the fragmented parts, how does it decide what's missing vs what's known? Is it reconstructing from the actual archaeological data, or inferring the gaps from the model's own training? For heritage work that line matters a lot — curious how you keep it accurate vs. just plausible.

