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Reconstructing ancient ruins in 3D with Gemini 4 Argon 🏛️ Using Google @Antigravity and Blender MCP, see how Gemini 4 Argon supports digital heritage preservation by turning raw, fragmented archaeological data into fully explorable 3D worlds.

56,999 просмотров • 17 дней назад •via X (Twitter)

Комментарии: 6

Фото профиля Google for Developers
Google for Developers17 дней назад

Try out the demo:

Фото профиля Harshit Sehgal
Harshit Sehgal17 дней назад

@antigravity an agent actually driving blender for 3d geometry is the bit that stands out, much tougher than generating a still

Фото профиля Jack Assery
Jack Assery17 дней назад

@antigravity Hm, hey @GeminiApp find Akkad 😂🖤

Фото профиля Mr. Pacífico
Mr. Pacífico17 дней назад

@antigravity Whit those usage limits, I don't think so

Фото профиля Aapakari
Aapakari17 дней назад

@antigravity What fills the gaps where data runs out?

Фото профиля Toolglade
Toolglade17 дней назад

Really cool 🔥 One question: when it fills in the fragmented parts, how does it decide what's missing vs what's known? Is it reconstructing from the actual archaeological data, or inferring the gaps from the model's own training? For heritage work that line matters a lot — curious how you keep it accurate vs. just plausible.

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