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Reconstructing ancient ruins in 3D with Gemini 4 Argon 🏛️ Using Google @Antigravity and Blender MCP, see how Gemini 4 Argon supports digital heritage preservation by turning raw, fragmented archaeological data into fully explorable 3D worlds.
56,999 görüntüleme • 15 gün önce •via X (Twitter)
6 Yorum

Google for Developers15 gün önce
Try out the demo:

Harshit Sehgal15 gün önce
@antigravity an agent actually driving blender for 3d geometry is the bit that stands out, much tougher than generating a still

Jack Assery15 gün önce
@antigravity Hm, hey @GeminiApp find Akkad 😂🖤

Mr. Pacífico15 gün önce
@antigravity Whit those usage limits, I don't think so

Aapakari15 gün önce
@antigravity What fills the gaps where data runs out?

Toolglade15 gün önce
Really cool 🔥 One question: when it fills in the fragmented parts, how does it decide what's missing vs what's known? Is it reconstructing from the actual archaeological data, or inferring the gaps from the model's own training? For heritage work that line matters a lot — curious how you keep it accurate vs. just plausible.

