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Released WebXR Export + Unity XR Interaction Toolkit support🎉 AR + VR modes, on headsets and phones. Hands tracking. WebXR Input Profiles. Mixed Reality Capture. Try at Get at #VirtualReality #MixedReality #ScreenshotSaturday

9 Kommentare

Profilbild von De-Panther
De-Panthervor 2 Jahren

Nice to see how many like this release🤩 There's still work to do. Optimizations, more and better integrations with Unity's Input System and other XR packages. GitHub approved my sponsors page. One time or monthly sponsorships would help development

Profilbild von Nigam Arora
Nigam Aroravor 1 Jahr

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Profilbild von 🌵 Marcel Wiessler
🌵 Marcel Wiesslervor 2 Jahren

Awesome! Congrats!!!

Profilbild von HAS
HASvor 2 Jahren

This is amazing. Great job!

Profilbild von Juan Lam
Juan Lamvor 2 Jahren

You are incredible!

Profilbild von RANPARA JAYDEEP
RANPARA JAYDEEPvor 2 Jahren

@Ravindra__op

Profilbild von Yannick Comte
Yannick Comtevor 2 Jahren

@SimonDarksideJ Just tried it on a Quest 3, it's impressive good job :) How much is the render scale? Looks like it's 50%

Profilbild von De-Panther
De-Panthervor 2 Jahren

@SimonDarksideJ It's 100% but no anti aliasing

Profilbild von Fluxxr
Fluxxrvor 1 Jahr

WebXR + Unity XR is a game-changer, but prioritizing hand tracking over broader accessibility risks alienating users with older devices. Innovation’s great, yet inclusivity drives adoption—will this deepen the VR/AR divide or bridge it?

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