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Released WebXR Export + Unity XR Interaction Toolkit support🎉 AR + VR modes, on headsets and phones. Hands tracking. WebXR Input Profiles. Mixed Reality Capture. Try at Get at #VirtualReality #MixedReality #ScreenshotSaturday

9 Comments

De-Panther's profile picture
De-Panther2 years ago

Nice to see how many like this release🤩 There's still work to do. Optimizations, more and better integrations with Unity's Input System and other XR packages. GitHub approved my sponsors page. One time or monthly sponsorships would help development

Nigam Arora's profile picture
Nigam Arora1 year ago

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🌵 Marcel Wiessler's profile picture
🌵 Marcel Wiessler2 years ago

Awesome! Congrats!!!

HAS's profile picture
HAS2 years ago

This is amazing. Great job!

Juan Lam's profile picture
Juan Lam2 years ago

You are incredible!

RANPARA JAYDEEP's profile picture
RANPARA JAYDEEP2 years ago

@Ravindra__op

Yannick Comte's profile picture
Yannick Comte2 years ago

@SimonDarksideJ Just tried it on a Quest 3, it's impressive good job :) How much is the render scale? Looks like it's 50%

De-Panther's profile picture
De-Panther2 years ago

@SimonDarksideJ It's 100% but no anti aliasing

Fluxxr's profile picture
Fluxxr1 year ago

WebXR + Unity XR is a game-changer, but prioritizing hand tracking over broader accessibility risks alienating users with older devices. Innovation’s great, yet inclusivity drives adoption—will this deepen the VR/AR divide or bridge it?

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