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Released WebXR Export + Unity XR Interaction Toolkit support🎉 AR + VR modes, on headsets and phones. Hands tracking. WebXR Input Profiles. Mixed Reality Capture. Try at Get at #VirtualReality #MixedReality #ScreenshotSaturday

40,784 görüntüleme • 2 yıl önce •via X (Twitter)

9 Yorum

De-Panther profil fotoğrafı
De-Panther2 yıl önce

Nice to see how many like this release🤩 There's still work to do. Optimizations, more and better integrations with Unity's Input System and other XR packages. GitHub approved my sponsors page. One time or monthly sponsorships would help development

Nigam Arora profil fotoğrafı
Nigam Arora2 yıl önce

HOW MUCH WEALTH COULD YOU GENERATE IF YOU COULD FOLLOW THE MOST ACCURATE STOCK MARKET ANALYSIS? Over 100 million page views of Arora Calls. Unique proven ZYX method.

🌵 Marcel Wiessler profil fotoğrafı
🌵 Marcel Wiessler2 yıl önce

Awesome! Congrats!!!

HAS profil fotoğrafı
HAS2 yıl önce

This is amazing. Great job!

Juan Lam profil fotoğrafı
Juan Lam2 yıl önce

You are incredible!

RANPARA JAYDEEP profil fotoğrafı
RANPARA JAYDEEP2 yıl önce

@Ravindra__op

Yannick Comte profil fotoğrafı
Yannick Comte2 yıl önce

@SimonDarksideJ Just tried it on a Quest 3, it's impressive good job :) How much is the render scale? Looks like it's 50%

De-Panther profil fotoğrafı
De-Panther2 yıl önce

@SimonDarksideJ It's 100% but no anti aliasing

Fluxxr profil fotoğrafı
Fluxxr1 yıl önce

WebXR + Unity XR is a game-changer, but prioritizing hand tracking over broader accessibility risks alienating users with older devices. Innovation’s great, yet inclusivity drives adoption—will this deepen the VR/AR divide or bridge it?

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