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Released WebXR Export + Unity XR Interaction Toolkit support🎉 AR + VR modes, on headsets and phones. Hands tracking. WebXR Input Profiles. Mixed Reality Capture. Try at Get at #VirtualReality #MixedReality #ScreenshotSaturday

40,656 次观看 • 2 年前 •via X (Twitter)

9 条评论

De-Panther 的头像
De-Panther2 年前

Nice to see how many like this release🤩 There's still work to do. Optimizations, more and better integrations with Unity's Input System and other XR packages. GitHub approved my sponsors page. One time or monthly sponsorships would help development

Nigam Arora 的头像
Nigam Arora1 年前

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🌵 Marcel Wiessler 的头像
🌵 Marcel Wiessler2 年前

Awesome! Congrats!!!

HAS 的头像
HAS2 年前

This is amazing. Great job!

Juan Lam 的头像
Juan Lam2 年前

You are incredible!

RANPARA JAYDEEP 的头像
RANPARA JAYDEEP2 年前

@Ravindra__op

Yannick Comte 的头像
Yannick Comte2 年前

@SimonDarksideJ Just tried it on a Quest 3, it's impressive good job :) How much is the render scale? Looks like it's 50%

De-Panther 的头像
De-Panther2 年前

@SimonDarksideJ It's 100% but no anti aliasing

Fluxxr 的头像
Fluxxr1 年前

WebXR + Unity XR is a game-changer, but prioritizing hand tracking over broader accessibility risks alienating users with older devices. Innovation’s great, yet inclusivity drives adoption—will this deepen the VR/AR divide or bridge it?

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