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Researchers are using Marble to generate simulation-ready robotics environments (scenes + collider meshes) then bring them into NVIDIA Robotics Isaac Sim for training + evaluation without any manual environment setup. Case Study:

29,857 görüntüleme • 9 ay önce •via X (Twitter)

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🚨 BREAKING: ABB Robotics + NVIDIA close the sim-to-real gap with 99% accuracy! 👾 ABB Robotics is integrating NVIDIA Omniverse libraries into RobotStudio to deliver physical AI for industry, closing the gap from virtual training to real-world deployment with up to 99% accuracy. RobotStudio HyperReality, available second half of 2026, will fundamentally change how quickly manufacturers can scale production: reducing costs by up to 40%, accelerating time-to-market by 50%, and cutting setup and commissioning times by up to 80%. For decades, the deficit between simulation accuracy and real-world lighting, materials, and environments has limited manufacturers' ability to design advanced manufacturing processes in the virtual world. The only robot manufacturer with a virtual controller running the same firmware as the hardware, ensuring near-perfect correlation between simulation and real-world performance. The system uses physically accurate simulations and foundation models endlessly optimized with real-world data feedback. These models can train any number of ABB robots anywhere in the world with industrial-grade reliability. Foxconn is using RobotStudio HyperReality for consumer electronics assembly. Assembly robots are trained virtually using synthetic data to perfect multiple production processes across various scenarios, then moved to production lines with 99% accuracy. This eliminates physical training and tests, reducing setup times and costs. Workr is demonstrating AI-powered robotic systems at NVIDIA GTC 2026. Built on ABB technology, trained with synthetic data using NVIDIA Omniverse, deployed without operators needing programming knowledge . 🚨 I’ll be onsite in San Jose during GTC 2026, and will be showing all the cool stuff that ABB Robotics prepared this year! Can’t wait! 🫡 ~~ ♻️ Join the weekly robotics newsletter, and never miss any news →

Lukas Ziegler

22,482 görüntüleme • 6 ay önce

Sergey Levine (Sergey Levine) is one of the world's top robotics researchers and co-founder of Physical Intelligence. We talked about where humanoid robotics is today, thoughts on the Chinese robotics ecosystem, and his predictions for future timelines. In this episode: • Current state of robotics and surprising capabilities so far • Chinese robotics compared to US ecosystem • If OpenAI and Anthropic got into robotics • His top robotics research paper recommendation • Predictions for when humanoid robotics will land Where to watch: • YouTube - • Spotify - • Apple Podcasts - • Transcript - Thank you to the sponsor of this episode for supporting my work: • WorkOS: makes your app Enterprise Ready with easy to use APIs to add SSO, SCIM, RBAC, and more in just a few lines of code, check them out at Chapters: 00:00 Intro 00:37 Where are we today 04:20 Most surprising capabilities so far 07:03 The most inspiring real world robotics 08:36 If OpenAI or Anthropic got into robotics 10:22 Chinese robotics 13:15 Will one lab breakout from the rest 16:59 Thoughts on a concrete roadmap 21:03 Generalization and demonstrating it 26:04 Types of data and which is best for robotics 34:34 Why humanoid robotics differs from Waymo 37:10 If humanoid robotics failed here is why 39:55 Are there hot take modeling architectures in robotics 42:05 Thoughts on AI safety in robotics 46:44 Top robotics research paper recommendation 49:35 Why is Boston Dynamics less top of mind 53:47 Advice for his younger self 56:42 Outro

Ryan Peterman

69,882 görüntüleme • 23 gün önce

Trained a humanoid entirely in a 3D scan of the office. Zero real-world fine-tuning. It just walked in and worked. RL needs hundreds of thousands of attempts, and real robots can't afford to crash. A misjudged gap or a glass door collision breaks hardware and costs hours resetting. So you train in a sim. But sim policies usually train on randomized, untextured geometry; depth is easy to fake. The robot learns structure, not the real world: no materials, no lighting, no idea what anything actually is. RGB cameras carry all of that but training RGB policies in generic fake worlds won’t generalize to the real world. Niantic Spatial 🌎 Scaniverse reconstructs your scan of the real deployment site. One 360° camera walkthrough → photorealistic 3D Gaussian splat at metric scale → collision mesh pulled from the same reconstruction, so vision and physics match exactly. Drops straight into NVIDIA Isaac Sim/Lab, no manual conversion. Flexion simulation-first approach then seamlessly enables the training of RGB-only nav policies inside that reconstruction. With added domain randomization + large image encoders for robustness, this deploys straight to hardware. No real-world fine-tuning. Deployment: months of on-site adaptation → days. Tune into the NVIDIA livestream on 12 August to hear how these companies are closing the sim2real gap: NVIDIA Robotics ~~ ♻️ Join the weekly robotics newsletter, and never miss any news →

Lukas Ziegler

119,356 görüntüleme • 1 ay önce