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Resizing objects in Blender can get surprisingly tedious So, inspired by Paralives and using the amazing assets provided by Kenney, I built a Dynamic Scaling System that handles it automatically! Just adjust the scale and the object adapts itself Available on our Patreon! ✨

78,940 Aufrufe • vor 3 Monaten •via X (Twitter)

7 Kommentare

Profilbild von DX
DXvor 3 Monaten

@KenneyNL It works with any mesh. XD

Profilbild von Black Lantern Collective
Black Lantern Collectivevor 3 Monaten

@ParalivesGame @KenneyNL This is crazy cool -- great stuff!!

Profilbild von Serge Mongeau
Serge Mongeauvor 3 Monaten

@ParalivesGame @KenneyNL Brilliant!

Profilbild von King Owen
King Owenvor 3 Monaten

@ParalivesGame @KenneyNL

Profilbild von Turmoil
Turmoilvor 3 Monaten

@ParalivesGame @KenneyNL Im confused, couldn't you just scale along normals

Profilbild von DX
DXvor 3 Monaten

@ParalivesGame @KenneyNL No, because scaling along the normal will inflate the object. The geometry node I made separates the object into sectors and scale it while preserving the corners

Profilbild von xot
xotvor 3 Monaten

@ParalivesGame @KenneyNL Is it like a 3d content aware scaling? I've been wanting to code that for a while a never took the time

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