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Resizing objects in Blender can get surprisingly tedious So, inspired by Paralives and using the amazing assets provided by Kenney, I built a Dynamic Scaling System that handles it automatically! Just adjust the scale and the object adapts itself Available on our Patreon! ✨

78,940 views • 3 months ago •via X (Twitter)

7 Comments

DX's profile picture
DX3 months ago

@KenneyNL It works with any mesh. XD

Black Lantern Collective's profile picture
Black Lantern Collective3 months ago

@ParalivesGame @KenneyNL This is crazy cool -- great stuff!!

Serge Mongeau's profile picture
Serge Mongeau3 months ago

@ParalivesGame @KenneyNL Brilliant!

King Owen's profile picture
King Owen3 months ago

@ParalivesGame @KenneyNL

Turmoil's profile picture
Turmoil3 months ago

@ParalivesGame @KenneyNL Im confused, couldn't you just scale along normals

DX's profile picture
DX3 months ago

@ParalivesGame @KenneyNL No, because scaling along the normal will inflate the object. The geometry node I made separates the object into sectors and scale it while preserving the corners

xot's profile picture
xot3 months ago

@ParalivesGame @KenneyNL Is it like a 3d content aware scaling? I've been wanting to code that for a while a never took the time

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