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Resizing objects in Blender can get surprisingly tedious So, inspired by Paralives and using the amazing assets provided by Kenney, I built a Dynamic Scaling System that handles it automatically! Just adjust the scale and the object adapts itself Available on our Patreon! ✨

78,940 просмотров • 3 месяцев назад •via X (Twitter)

Комментарии: 7

Фото профиля DX
DX3 месяцев назад

@KenneyNL It works with any mesh. XD

Фото профиля Black Lantern Collective
Black Lantern Collective3 месяцев назад

@ParalivesGame @KenneyNL This is crazy cool -- great stuff!!

Фото профиля Serge Mongeau
Serge Mongeau3 месяцев назад

@ParalivesGame @KenneyNL Brilliant!

Фото профиля King Owen
King Owen3 месяцев назад

@ParalivesGame @KenneyNL

Фото профиля Turmoil
Turmoil3 месяцев назад

@ParalivesGame @KenneyNL Im confused, couldn't you just scale along normals

Фото профиля DX
DX3 месяцев назад

@ParalivesGame @KenneyNL No, because scaling along the normal will inflate the object. The geometry node I made separates the object into sectors and scale it while preserving the corners

Фото профиля xot
xot3 месяцев назад

@ParalivesGame @KenneyNL Is it like a 3d content aware scaling? I've been wanting to code that for a while a never took the time

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