正在加载视频...

视频加载失败

Resizing objects in Blender can get surprisingly tedious So, inspired by Paralives and using the amazing assets provided by Kenney, I built a Dynamic Scaling System that handles it automatically! Just adjust the scale and the object adapts itself Available on our Patreon! ✨

78,940 次观看 • 3 个月前 •via X (Twitter)

7 条评论

DX 的头像
DX3 个月前

@KenneyNL It works with any mesh. XD

Black Lantern Collective 的头像
Black Lantern Collective3 个月前

@ParalivesGame @KenneyNL This is crazy cool -- great stuff!!

Serge Mongeau 的头像
Serge Mongeau3 个月前

@ParalivesGame @KenneyNL Brilliant!

King Owen 的头像
King Owen3 个月前

@ParalivesGame @KenneyNL

Turmoil 的头像
Turmoil3 个月前

@ParalivesGame @KenneyNL Im confused, couldn't you just scale along normals

DX 的头像
DX3 个月前

@ParalivesGame @KenneyNL No, because scaling along the normal will inflate the object. The geometry node I made separates the object into sectors and scale it while preserving the corners

xot 的头像
xot3 个月前

@ParalivesGame @KenneyNL Is it like a 3d content aware scaling? I've been wanting to code that for a while a never took the time

相关视频