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Reworked rain. Now it is mostly a post-effect rather than particles #unity3d #shadergraph #vfx #gamedev

29,213 次观看 • 1 年前 •via X (Twitter)

24 条评论

Luis 的头像
Luis1 年前

What happens if you move the camera?

JuanLifeLeft | FORCE RESTART (Wishlist on Steam!) 的头像
JuanLifeLeft | FORCE RESTART (Wishlist on Steam!)1 年前

Looks phenomenal!

Sergei 的头像
Sergei1 年前

Interesting to see that when camera moves - this is where post-processing the rain has the hardest time to look convincing. My old research on that is here, a simple ray-marcher:

Alexey Testov 的头像
Alexey Testov1 年前

I am using 3 layers of the effect with different panning speeds. Still quite fast and looks good enough, I think

Sergei 的头像
Sergei1 年前

Looks really well! I couldn't get it to look good using planes when the rain started to fall at steeper angles (30+ degrees). Btw the vegetation shading and water animation are really nice too!

wafi 的头像
wafi1 年前

this part really feels like rain, amazing

retroboy 的头像
retroboy1 年前

Man, this is beautiful. The colors, lighting, subtle fog, rain, all of it. Will you be showing us anymore teasers from environments, characters, etc soon? 👀

Indie Games are Great 的头像
Indie Games are Great1 年前

excellent!

Code4Broke 的头像
Code4Broke1 年前

Looks insane

zznewclear13 的头像
zznewclear131 年前

Awesome!

MazeStalker 的头像
MazeStalker1 年前

Awesome look!

Rafliezz 的头像
Rafliezz1 年前

very very beautiful work!

Deinol 的头像
Deinol1 年前

Damn

Dex 的头像
Dex1 年前

Amazing

Thomas@TheMFTs 的头像
Thomas@TheMFTs1 年前

Looks clean 👌 post-effect was a good call!

Paula Vaynshteyn 的头像
Paula Vaynshteyn1 年前

Gorgeous!

spoockybro 的头像
spoockybro1 年前

Looks so cool! :O

Adam 的头像
Adam1 年前

Sick!

Stephan Wirth 的头像
Stephan Wirth1 年前

Looks super good. Especially with the panning effect you have shown in the comments when moving the camera. What happens if you tilt the camera up/down? Does it work too?

Alexey Testov 的头像
Alexey Testov1 年前

Camera tilt isn’t supported — mine is fixed. But you can easily fake it with trapezoidal distortion of raindrop noise UVs (I already use it for depth: smaller drops at the bottom). But wouldn’t work for near-vertical angles though — there you’d need a different effect

Stephan Wirth 的头像
Stephan Wirth1 年前

Got it. Thanks for answering! :)

KR Visuals 的头像
KR Visuals1 年前

вау - це дуже круто

Danial Atoofi 的头像
Danial Atoofi1 年前

amazing work!

Paul K 的头像
Paul K1 年前

Wow, how did you do that !

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