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Richard Sutton argues that AI must move beyond human-generated static data into the “Era of Experience,” where agents learn through continuous interaction with the world. This will require building upon RL with better algorithms capable of continual learning and meta-learning.

31,193 görüntüleme • 1 yıl önce •via X (Twitter)

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The Humanoid Hub1 yıl önce

“Welcome to the Era of Experience” paper by @RichardSSutton and David Silver.

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The Humanoid Hub1 yıl önce

A quick summary of the paper, surprisingly posted by Ivanka Trump

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VistaShares1 yıl önce

AIS provides exposure to companies at the forefront of artificial intelligence—spanning semiconductors, data centers, and AI-enabled applications. Consider how AIS may align with your investment strategy.

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THE GWEI | ʌı1 yıl önce

RL will power the breakthroughs required for AGI. Agree wholeheartedly here with Richard Sutton.

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Brian Moon1 yıl önce

Experience begins with problems. AI can only attempt to solve the problems given to them by us.

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AVB1 yıl önce

@bag_of_ideas It’s 2025 and Rich Sutton is still blowing my mind

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Ali Kanaan1 yıl önce

Absolutely! Pushing AI to learn by experience is crucial. The UAE's approach proves the power of combining innovation with interactive AI. Let's drive RL and continual learning forward!

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1st Roboeconomist, Church of the pointed finger1 yıl önce

But does not know how. I do.

SebHal9000 profil fotoğrafı
SebHal90001 yıl önce

Translation. They need a life. They have to experience being born, learn everything and also die when their time is over. That is what existence is all about.

Caitlie Smith profil fotoğrafı
Caitlie Smith1 yıl önce

Yo, how's AI gonna learn like us? Not just chowing textbook data— but diving into IRL action!

Benzer Videolar

Everybody is talking about recursive self-improvement (RSI) and meta learning. Here is my old 2020 talk about this [1]. It has aged well. Example: humans still define the starts & ends of trials of many modern meta learners. My RSI systems since 1994 LEARN to (re)define them [2]! [1] Meta Learning Machines in a Single Lifelong Trial (talk for workshops at ICML 2020 and NeurIPS 2021, based on earlier talks since 1994). Abstract: the most widely used machine learning algorithms were designed by humans and thus are hindered by our cognitive biases and limitations. Can we also construct meta learning algorithms that can learn better learning algorithms so that our self-improving AIs have no limits other than those inherited from computability and physics? This question has been a main driver of my research since I wrote a thesis on it in 1987 [2]. Here I summarize our work on meta reinforcement learning with self-modifying policies in a single lifelong trial (since 1994), and mathematically optimal meta-learning through the self-referential Gödel Machine (since 2003). Many additional publications on meta-learning since 1987 can be found in the RSI overview [2]. [2] J. Schmidhuber (AI Blog, 2020-2025). 1/3 century anniversary of first publication on recursive self-improvement (RSI) and meta learning machines that learn to learn (1987). For its cover I drew a robot that bootstraps itself. 1992-: gradient descent-based neural meta learning. 1994-: meta reinforcement learning with self-modifying policies. 1997: meta RL plus artificial curiosity and intrinsic motivation. 2002-: asymptotically optimal meta learning for curriculum learning. 2003-: mathematically optimal Gödel Machine. 2020-: new stuff!

Jürgen Schmidhuber

217,809 görüntüleme • 4 ay önce

Experiments in progress. The one on the right has been learning for ~3 hours, the one in the middle for ~1 hour, and the one on the left just started a few minutes ago. The initial motivation for making the physical Atari was just to commit ourselves to a subset of algorithms that can make progress in this setup. This commitment rules out algorithms that require billions of samples to learn (or worse, require multiple environments running in parallel). Atari games are simple enough that we should be able to show learning on them in a short amount of time with no prior knowledge. Since then, I've realized that this setup is also a good way to compare different paradigms in robotics in a principled way. These paradigms are sim2real, learning from tele-operated data, and learning directly on the robots. So far, I have observed that getting sim2real to work reliably is hard. It requires tweaks that don't scale. Policies that can play perfectly in simulation fall apart because of latencies and the messiness of the real world. These aspects could be modeled to improve the simulation, but not without sinking significant human engineering hours. I have higher hopes for learning from tele-operated data, but that requires a human to learn the task first. These experiments are on my to-do list. I have to learn to play some of the games well through the robot. I’m half-decent at playing Pong and Ms Pacman now. Learning directly on robots is looking like the most promising approach. This approach takes away pesky distribution shifts and makes it possible to have algorithms that continually improve with more data and time without any human intervention. It feels great to let experiments run overnight and wake up to find improved policies. With learning on robots, I should, in principle, be able to go on a long vacation and come back to find better policies for complex tasks beyond Atari games. Whether that is possible with current learning algorithms is a different question.

Khurram Javed

52,110 görüntüleme • 7 ay önce