正在加载视频...

视频加载失败

Ripped Demon. Weekly sculpting practice in Blender, based on a drawing by the great Ian Higginbotham Ian Higginbotham . I can’t recommend his Instagram account enough if you’re looking for inspiration to draw, paint, sculpt, or animate. Blender 5.0.1, Cycles. And no, this isn’t AI.

60,679 次观看 • 5 个月前 •via X (Twitter)

0 条评论

暂无评论

原始帖子的评论将显示在这里

相关视频

If you think this is just another silly demo made with AI, read this post. You might change your mind, because this demo is about MATH. What you see on the screen is not a render from Blender (obviously, it’s not that good). It’s a three.js app built with Toolcraft. Available on the web and rendered in real time(link in the comments). But Blender still has a lot to do with it. Blender has Geometry Nodes - a powerful node-based system for creating and manipulating procedural geometry. In other words, it’s math. And math is a universal language. And who do you think is pretty good at math? >>> AI. Now you can download or buy Blender files from marketplaces, and when they contain Geometry Nodes for procedural animations, objects, surfaces, or effects, you can transfer that logic to the web. Make it real-time, make it interactive. Materials are a separate story, of course. They can still suck unless you use the right tricks: PBR, HDRIs, material blending, displacement, and faked surface relief. So why is Blender important here? Blender is open source, and many tools around it are open source too. An AI trained on their code. That means it can translate the math from one environment to another quite accurately. If you’ve been struggling to reproduce some idea with AI that you had in your head or seen in some references, and it has something to do with Geometry Nodes, and you can find that idea or a close one in the Blender ecosystem - it means you can transfer it to the web. Thank me later.

Alex Barashkov

28,300 次观看 • 1 个月前

This deserves a thumbs up! 👍 But give me a moment, my fine motor skills are still developing. As your little one grows, their physical (or “motor”) development happens on two interrelated planes: “Gross motor” development relates to the use of large muscle groups in the arms, legs and core used to balance, crawl, walk and jump (to name a few). And “fine motor” development describes the development of the small and precise muscle movements needed to manipulate your hands, wrists, fingers, feet, and toes. Both categories take time and practice to develop, with fine motor skills tending to trail gross motor skills in their refinement. Which makes sense. Fine motor skills are all about precision. Which leads us to this sweet little guy, who wants to celebrate by flashing a thumbs up to his mom and dad… but requires a little extra time and effort to get his thumbs to cooperate. Fine motor skills are critical to writing/drawing, the use of scissors, and the manipulation of things like buttons and zippers, just to name a few. You can help aid this development by providing lots of safe opportunities for your little one to practice strengthening the muscles of the hands and wrists, for example. Finger paint, crayons, play-doh, and eating utensils are all great options. Anything that will engage these small muscle groups. But even then, know that fine motor development takes a combination of practice and time. This happy little guy was shared to TT by chenko(dot)tattoo. (If you’re looking for the account use a period in place of the “dot” - I removed it here because the platform wanted to interpret this as a web link.)

Dan Wuori

84,749 次观看 • 1 年前