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Ripped Demon. Weekly sculpting practice in Blender, based on a drawing by the great Ian Higginbotham Ian Higginbotham . I can’t recommend his Instagram account enough if you’re looking for inspiration to draw, paint, sculpt, or animate. Blender 5.0.1, Cycles. And no, this isn’t AI.

60,549 views • 5 months ago •via X (Twitter)

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If you think this is just another silly demo made with AI, read this post. You might change your mind, because this demo is about MATH. What you see on the screen is not a render from Blender (obviously, it’s not that good). It’s a three.js app built with Toolcraft. Available on the web and rendered in real time(link in the comments). But Blender still has a lot to do with it. Blender has Geometry Nodes - a powerful node-based system for creating and manipulating procedural geometry. In other words, it’s math. And math is a universal language. And who do you think is pretty good at math? >>> AI. Now you can download or buy Blender files from marketplaces, and when they contain Geometry Nodes for procedural animations, objects, surfaces, or effects, you can transfer that logic to the web. Make it real-time, make it interactive. Materials are a separate story, of course. They can still suck unless you use the right tricks: PBR, HDRIs, material blending, displacement, and faked surface relief. So why is Blender important here? Blender is open source, and many tools around it are open source too. An AI trained on their code. That means it can translate the math from one environment to another quite accurately. If you’ve been struggling to reproduce some idea with AI that you had in your head or seen in some references, and it has something to do with Geometry Nodes, and you can find that idea or a close one in the Blender ecosystem - it means you can transfer it to the web. Thank me later.

Alex Barashkov

28,090 views • 19 days ago

This deserves a thumbs up! 👍 But give me a moment, my fine motor skills are still developing. As your little one grows, their physical (or “motor”) development happens on two interrelated planes: “Gross motor” development relates to the use of large muscle groups in the arms, legs and core used to balance, crawl, walk and jump (to name a few). And “fine motor” development describes the development of the small and precise muscle movements needed to manipulate your hands, wrists, fingers, feet, and toes. Both categories take time and practice to develop, with fine motor skills tending to trail gross motor skills in their refinement. Which makes sense. Fine motor skills are all about precision. Which leads us to this sweet little guy, who wants to celebrate by flashing a thumbs up to his mom and dad… but requires a little extra time and effort to get his thumbs to cooperate. Fine motor skills are critical to writing/drawing, the use of scissors, and the manipulation of things like buttons and zippers, just to name a few. You can help aid this development by providing lots of safe opportunities for your little one to practice strengthening the muscles of the hands and wrists, for example. Finger paint, crayons, play-doh, and eating utensils are all great options. Anything that will engage these small muscle groups. But even then, know that fine motor development takes a combination of practice and time. This happy little guy was shared to TT by chenko(dot)tattoo. (If you’re looking for the account use a period in place of the “dot” - I removed it here because the platform wanted to interpret this as a web link.)

Dan Wuori

84,749 views • 1 year ago

Today I'm excited to announce that Opal has raised a $6M Seed round in just 4 hours. Our first angel, Ian Crosby, made one call on my behalf when I moved to San Francisco. That call changed everything. I moved to SF on October 17th. The next morning, my phone rang. Lan Xuezhao from Basis Set was on the other end. I’d never met her before. She said: "Ian tells me I need to meet you immediately. Can we go for a walk tomorrow?" We lived five blocks apart. The walk was supposed to be one hour. We ended up walking for four. She was asking questions to get to know me as a person. Feeling me out for one thing: Am I the kind of founder crazy enough to build a credit card company with no finance degree and no banking connections? By the end of the walk, we had agreed on terms. Today, Opal is announcing our $6M seed round, led by Basis Set, with participation from Founders Co-op, Ian Crosby, and Adam Orser. We didn't start as a credit card company. But our customers told us we had to be. Here's what we've built: - A Visa credit card built exclusively for ad agencies and the brands they manage - Credit limits that reach seven figures - underwritten on managed ad spend, not agency revenue - 1%+ cash back on all ad spend - A fraud system that actually understands ad spend, so Google and Meta charges never get flagged and kill your campaigns Traditional banks look at an agency's revenue and give them a $50K limit. We look at the millions they manage for clients and give them what they actually need. To Lan Xuezhao and the team at Basis Set - thank you for betting on this on day two. To Ian Crosby - you opened a door I didn't even know existed. None of this happens without you. To the Opal team - you're building something that doesn't exist anywhere else. That takes a specific kind of crazy. I'm grateful for every one of you. If you run an ad agency and your credit limits are costing you - reach out. We built this for you.

Alex Steele

25,182 views • 5 months ago