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RT to save a 3D Artists life!! Frustrated with overlapping shapes when you're rigging? Me too!! Here's a tip I learned at Bungie on Destiny 2. It's simple but it's saved me some headaches. --- #blender #tutorial #3d #lowpoly #toon #stylized #3dmodeling #gamedev #rigging
14,282 Aufrufe • vor 1 Jahr •via X (Twitter)
3 Kommentare

Bradvor 1 Jahr
Just to help you out you can transfer weights up from the base mesh to the overlap areas and also using tools like @brave_rabbit smooth addon helps deal with editing weights across surfaces. but I use this one more

Eisegesisvor 1 Jahr
What's the advantage of this method over a data transfer modifier (or a cage, if you don't have to worry about export)? I feel like the artifacts it would introduce to the normals/UVs would be super difficult to work around.

Cherylynn Limavor 1 Jahr
it's easy to unwrap actually! and the normals can stay smoothed and usable for normal maps. it's good for game ready usability
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